More than likely. Our issues seem to stem more from GPU power and memory at this point.
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I wasn’t aware that there were any games that could make meaningful use of 16 cores, let alone games that might want more. Was there a major advancement in game programming when I wasn’t looking? Or is the headline as far off base as I think?
@Dipole @stefenauris I mean maybe if you play Stationeers and got a large base haha, but that seems to be the only game I know that happily maxes out 32 threads or more if you push the physics simulation