Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful you’ll near-instantly regret.
Any awful.systems sub may be subsneered in this subthread, techtakes or no.
If your sneer seems higher quality than you thought, feel free to cut’n’paste it into its own post — there’s no quota for posting and the bar really isn’t that high.
The post Xitter web has spawned soo many “esoteric” right wing freaks, but there’s no appropriate sneer-space for them. I’m talking redscare-ish, reality challenged “culture critics” who write about everything but understand nothing. I’m talking about reply-guys who make the same 6 tweets about the same 3 subjects. They’re inescapable at this point, yet I don’t see them mocked (as much as they should be)
Like, there was one dude a while back who insisted that women couldn’t be surgeons because they didn’t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I can’t escape them, I would love to sneer at them.
https://www.nature.com/articles/d41586-024-02218-7
Might be slightly off topic, but interesting result using adversarial strategies against RL trained Go machines.
Quote: Humans able use the adversarial bots’ tactics to beat expert Go AI systems, does it still make sense to call those systems superhuman? “It’s a great question I definitely wrestled with,” Gleave says. “We’ve started saying ‘typically superhuman’.” David Wu, a computer scientist in New York City who first developed KataGo, says strong Go AIs are “superhuman on average” but not “superhuman in the worst cases”.
Me thinks the AI bros jumped the gun a little too early declaring victory on this one.
this is simple. we just need to train a new model for every move. that way the adversarial bot won’t know what weaknesses to exploit
In chess the table base for optimal moves with only 7 pieces takes like ~20 terrabytes to store. And in that DB there are bizzare checkmates that take 100 + moves even with perfect precision- ignoring the 50 move rule. I wonder if the reason these adversarial strats exists is because whatever the policy network/value network learns is way, way smaller than the minimum size of the “true” position eval function for Go. Thus you’ll just invariably get these counter play attacks as compression artifacts.
Sources cited: my ass cheeks
i don’t think that can be quite right, as illustrated by an extreme example: consider a game where the first move has player 1 choose “win” or “hypergo.” if player 1 chooses win, they win. if player 1 chooses hypergo, begin a game of Go on a 1,000,000,000 x 1,000,000,000 board, and whoever wins that subgame wins. for player 1, the ‘true’ position eval function must be in some sense incredibly complicated, because it includes hypergo nonsense. but player 1 strategy can be compressed to “choose win” without opening up any counterattacks