I’ve played every mainline FF1-12, couldn’t finish 3, beat 15, and went into this blind.
Outside of the 10% of spectacular moments, this was just so incredibly bland. I’ve never skipped cutscenes in a game before and I did that for the last 15 side quests.
Gear upgrading was pointless, exploration led to absolutely no secrets or purpose to do so, combat was praised early on as amazing but it felt like mash attack + wait for cooldowns. They removed all status effects and even elements of magic, again I know the “reasoning” for this but it’s just made things more and more basic.
Marlboro spits on you, no consequences but damage
Cast fire on a bomb, pure damage, element means nothing
And locking hard mode behind ng+? Let people decide what mode they want, not everyone wants to spend 50 hours on a game which is too easy just to play it at a level they’ll find engaging.
I found this game to be wholly forgettable which is a shame because I really tried to go into it with no expectations.
This is the first negative review I’ve seen.
All the rest have been shitting rainbows on it. I don’t get it at all.
Why make it less engaging by changing the combat to button mashing. I get they you need to stoke the fire try new things and bring in new people. Isn’t there a way to do both. It just looks real boring to me. I hated the lady one. I waited so long for it and it was boring and uninteresting.
I’m massively in the minority and that’s a real shame as the game will never go back to how I enjoyed it.
I found similar. This is the most disappointing final fantasy game I have ever played, and I have played all the mainline ones outside of the mmos.
The combat was meaningless and the story was a bit much. It went way too hard into action adventure vs the RPG elements for me, and was too big a departure from previous games. At least there’ll be ff7 next year which will return more to its core.
Great and accurate critique.
I thought the story was really entertaining in 16, but after about 20 hours in, I remember saying to myself, “this is an RPG without puzzles”.
While you do get to choose what ability set you use, it’s not like you have to use those abilities to advance the game.
It basically felt like a 3rd-person shooter, but with swords and flashy moves instead of guns.