Any tool can be a hammer if you use it wrong enough.
A good hammer is designed to be a hammer and only used like a hammer.
If you have a fancy new hammer, everything looks like a nail.
I showed you proof that AI is sometimes used to mean artificial intelligence when describing code that controls video game enemies.
Ok, so this one specific fan wiki used it wrong. When I was in college they definitely called it “Action Instruction”.
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s
literally wikipedia https://en.wikipedia.org/wiki/Artificial_intelligence_in_video_games
AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player’s input.
In general, game AI does not, as might be thought and sometimes is depicted to be the case, mean a realization of an artificial person corresponding to an NPC in the manner of the Turing test or an artificial general intelligence.
Look further down to see what currently understood AI, aka generative AI, is used for in video games