130 points
*

IRQ 5, I/O 220, DMA 01 🤘🏻

I was poor, so mine was typically running the “or SoundBlaster compatible” card.

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51 points

Reading those numbers it’s like I can hear the Duke Dukem intro.

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17 points
*

Hail to the king, baby!

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4 points

Or Star Control 2 Hyperspace theme.

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2 points

I missed out on that one

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23 points

“Your sound card works perfectly.”

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5 points

And if you kept pressing it, it would tell you off. Back when even installers had more soul than their games do now.

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8 points

Most of the time it was IRQ 7 for me.

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12 points
*

Yeah, IRQ7 was also pretty common for sound cards as long as you didn’t need to print at the same time. For DOS games, that wasn’t a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn’t use both at the same time.

My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn’t use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn’t print either. At least I was able to work around the latter by setting it to IRQ5.

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5 points

Ugh…

How did PCs beat out the Amiga, Mac and ST with nonsense like that?

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38 points

Because I could play the same copies of the same games on my Tandy 1000, the IBM PCs at school, and my friend’s Packard Bell. Standardized architecture was, and still is, a huge draw.

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14 points
*

Open and documented APIs.

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11 points

How did PCs beat out the Amiga, Mac and ST with nonsense like that?

I think you can ultimately blame Compaq. It was the first “pc clone” that showed the market that a PC not from expensive IBM was viable. After that even if you weren’t buying a Compaq your own generic clone was “good enough”. So You could access hardware and software built for a $4000 8088 IBM PC with your $1200 clone.

Amiga never was commodity hardware. It was always expensive. It didn’t get cheap enough fast enough. Amiga 500 came too late.

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6 points

Volume

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5 points

What you did there, I see it.

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4 points

They couldn’t play Doom (until much later). Even to this day, the Amiga ports are lackluster. Hardware wasn’t designed for that kind of game.

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4 points

Phoenix BIOS/The BIOS Wars

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3 points

They could play Wolfenstein and Doom…

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1 point

Sounds poor.

It was the early days of computers, so it’s not like that’s really saying much. Most of it was a mishmash of stuff

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84 points
75 points
Deleted by creator
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12 points

You just unlocked a memory for me. One of my dad’s friends had a super cool keyboard, I think it was a Casio. It had midi, and a bunch of built in instruments. Then he had another friend, who was a huge geek, who figured out how to extract the midi instruments from the keyboard, so we could use them to replace the cheaper sounding midi instruments in windows.

Obviously it didn’t sound as good as the keyboard, because it still was dragged behind by inferior hardware on the PC. Not to mention the fact that some of the instruments just didn’t play, and that Windows liked to crash and revert all instruments back to the default if it didn’t like an instrument we tried to feed it, but I still remember it as something really badass.

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10 points
*

most PCs by that time had built-in MIDI synthesizers

Built-in? You had AdLib cards for FM synthesis, but they were never built-in and most PCs didn’t even have them. Adlib cards used the Yamaha OPL2 or OPL3 chip.

Along came Creative Labs with their AWE32, a synthesizer card that used wavetable synthesis instead of FM

You are skipping a very important part here: cards that could output digital audio. The early Soundblaster cards were pioneers here (SB 1.0, SB 2.0, SB Pro, SB16). The SB16 for example was waaaaay more popular than the AWE32 ever was, even if it still used OPL3 based FM synth for music. It’s the reason why most soundcards in the 90s were “Soundblaster compatible”.

Digital audio meant that you could have recorded digital sound effects in games. So when you fired the shotgun in Doom to kill demons, it would play actual sound effects of shotgun blasts and demon grunts instead of bleeps or something synthesized and it was awesome. This was the gamechanger that made soundcards popular, not wavetable.

The wavetable cards I feel were more of a sideshow. They were interesting, and a nice upgrade, especially if you composed music. They never really took off though and they soon became obsolete as games switched from MIDI based audio to digital audio, for example Quake 1 already had its music on audio tracks on CD-ROM, making wavetable synthesis irrelevant.

BTW, I also feel like you are selling FM synthesis short. The OPL chips kinda sucked for plain MIDI, especially with the Windows drivers, and they were never good at reproducing instrument sounds but if you knew how to program them and treated the chip as its own instrument rather than a tool to emulate real world instruments, they were capable of producing beautiful electronic music with a very typical sound signature. You should check out some of the adlib trackers, like AdTrack2 for some examples. Many games also had beautiful FM synthesized soundtracks, and I often preferred it over the AWE32 wavetable version (e.g. Doom, Descent, Dune)

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8 points

At the time (1995-ish) I was developing a series of Windows applications that let people compose music on their PCs, […] the actual quality of the music when played through a shitty built-in FM sound chip was depressingly awful

And the a Atari ST and Amiga 500 was released in the late 1980s.

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6 points
Deleted by creator
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7 points

Thanks for the anecdote. I love reading this kind of context-giving stories on how different our expectations on consumer-grade electronics were.

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5 points

Along came Creative Labs with their AWE32, a synthesizer card that used wavetable synthesis instead of FM.

Creative Labs did wavetable synthesis well before the AWE32 — they released the Wave Blaster daughter board for the Sound Blaster 16, two full years before the AWE32 was released.

(FWIW, I’m not familiar with any motherboards that had FM synthesis built-in in the mid 90’s. By this time, computers were getting fast enough to be able to do software-driven wavetable synthesis, so motherboards just came with a DAC).

Where the Sound Blaster really shined was that the early models were effectively three cards in one — an Adlib card, a CMS card, and a DAC/ADC card (with models a year or two later also acting as CD-ROM interface cards). Everyone forgets about CMS because Adlib was more popular at the time, but it was capable of stereo FM synthesis, whereas the Adlib was only ever mono.

(As publisher of The Sound Blaster Digest way back then, I had all of these cards and more. For a few years, Creative sent me virtually everything they made for review. AMA).

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4 points

Most of Creative’s AWE32 cards do use a real Yamaha OPL3 chip for FM synthesis, which can produce two-or-four operator voices. The latter of those can approach the quality of the voices in their DX7-family line of musical instruments. Even the older OPL2 chip that is limited to two-operator voices can sound great when programmed well (not that I’d call it realistic-sounding).

The other synth chip on the AWE32 is the Ensoniq EMU8000. That one does sample-based synthesis as you describe above.

Just wanted to note that Creative misappropriated the term wavetable synthesis when they marketed this and other sample-based synthesis cards of theirs, and the misnomer spread widely to the products of other companies and persists to this day.

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3 points

That was a super interesting read - thanks for the writeup!

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53 points

Not the same thing, but I still have my old Voodoo 2 3D-accelerator card (not the same thing as a video card back then).

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15 points

I had the original voodoo 3Dfx in 50lbs Alienware case with a 75 lbs 20+ inch crt… can’t remember the exact size. Wrong choice for university living at the time

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11 points

VESA local bus. It was the shit and nothing was ever going to be better. Until next year.

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7 points

I miss my Voodoo 2 3000 AGP card.

I got an ABIT Siluro/ Geforce 2 MX400 after that and Diablo 2 ran worse, the frame rate tanked. I was gutted.

Back in the day I tried to play Morrowind but every time I moved my mouse the game would crash, I started removing hardware until I found out it was my soundcard giving me issues, was an old ISA slot. Got a PCI soundcard after that and no issues.

Those were the days.

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4 points

Shitty days, but days nonetheless, when PC gaming was the Dark Souls of gaming.

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4 points

It’s a good thing you held onto it.

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1 point

that’s why I sold mine a couple years ago :)

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1 point

Shit, I should check my bins

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1 point

Wow, I have a bunch of old stuff laying about too that I figured was worth nothing. Original boxes, games, manuals etc which might help too. Hmm

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43 points

And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasn’t great anyways.

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8 points
*

You can still get discrete sound cards (both internal and USB), though they’re more for audiophile stuff. With the PS5 touting big 3d audio improvements and HRTFs I half expected manufacturers to make a push to bring them back or at least feature sound features more prominantly in motherboards but I guess CPUs these days can just spare the cycles if you want fancy audio.

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9 points

Generating music still benefits from offloading to discrete devices though. Like using a synth or multitrack stuff.

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4 points

Modern CPUs can do all the audio processing you’d ever need (maybe barring some professional use cases like making music or editing a movie).

Audiophile external audio devices are just doing the conversion from a digital signal to an analogue signal.

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7 points
*

Oh god AC97 era onboard audio was just bad, there was always weird glitchy sounds coming from interference elsewhere on the motherboard

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4 points

Or when your mobile phone was about to ring.

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7 points

That one was actually down to poorly insulated speakers and 2G phone signals dipping into the audible frequency range

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5 points

And the mind blowing difference in midi quality if you heard the upgrade the first time…

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3 points

And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one

we are at this point in history, but for graphics cards :)

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3 points

I’ll give you 4 characters: 3dfx.

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2 points

Not in the same way, as you aren’t using the integrated gpu at all if you get an external one. I guess if you’re talking about shared ram this makes sense though.

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2 points

I seem to recall the integrated sound wasn’t used either, when I had my sound card in - the audio connectors were going directly into the sound card.

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2 points

I remember Battlefield 2 being a prime example for that. Not only did its performance improve once I added a discrete sound card, it also sounded much better.

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2 points

I bought an X-Fi card just for that game.

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