If the article has “game-changer” in the headline, skip it.
Tell me you judged the article by its title without telling me…
If you had read it, you’d notice that the author does not feel it is a game changer.
But still, even by reading the title alone, you mussed the quotation signs. It is not the author who calls it game changer but the chief developer.
3 of them are about themes (2 of the 3 are the same so it’s 2 things about themes), and they just added ripple delete?
Long road ahead. Especially with Resolve doing more in a quarter than projects like this do in a few years. I get it’s not meant to compete with Hollywood/commercial grade NLE’s but frankly the gap between them seems to just get wider and wider every year. I feel like most NLE’s that aren’t part of the big 4 (Adobe/Avid/Black Magic/Final Cut limping along) just can’t get past a very simplistic “you can cut and rearrange” proposition. Blender integration is the major exception here, which is admittedly very useful! But idk. I seek more FLOSS/FOSS stuff where I can and NLE’s just always seem so underpowered I can’t justify even learning them.
I just can’t help but call out how the “game changer” is it looks more polished. It’s important to have a good UI/sleek look but “game changer”? I expected to read about a feature/tool.
Edit: I really want to be fair to the developers here, because what they are doing is no small task. But the major hurdle here is convincing people to learn their particular NLE when there are so many out there and a lot of them are a little more standardized but still very distinct with their own learning curves. So every minute you spend learning this one, you’re not learning another one that may be more useful/applicable for what you need. But hey, to those of you who use this software and get use out of it, that’s awesome. I don’t want to discourage folks or act like this thing is useless. i’m just not sure what the future is for projects like this.
I really need to try to learn Resolve. There just seems to be so much effort required to make a good NLE and such a relatively small market that it’s just not conducive to a robust FOSS project.
I tried Resolve bit came back to kdenlive. It’s just fit my needs much better
Yeah especially the rate of improvements right now. It’s wild how many features are added annually. Audio tools alone are going through a meteoric improvement cycle. It’s baffling what I can do now that wasn’t even theorized by the industry 5 years ago.
Resolve is great and the free version is very robust. Don’t try to learn it all. Learn how to import, cut, export. Then learn how to color. Then transform. Whatever you need as you need it.
Their tutorials are also very excellent
Edit: thinking more on this subject, I think if someone really wanted to take a crack at this they need to focus on automatic correction/repair tools.
I seek more FLOSS/FOSS stuff where I can
Oh yes, the open source enthusiast that does fuck all but seek out the most competitive softwares for free and adds nothing but constant moaning and complaining.
You’re doing open-source a great service.
Tell me a single FLOSS NLE I can use professionally. I’m all ears. Truly.
You only use FLOSS right? What phone do you have? Computer? What apps/software do you use for work and entertainment? Let’s really drill down here. Because if you’re going to drop bombs and attack me you better have your house in order.
I identified the significant hurdles open source NLE’s face. It’s reality. It’s why they aren’t being used professionally at all. If they can’t even reach 10% feature parity they aren’t on the table dude. I have bills, I have obligations. You think a client is going to accept “no I can’t fix that simple problem because my free NLE won’t let me but this other free one that’s closed source does”? Imagine this conversation.
Hobbyists can hack away with these limited tools. It’s why drew that distinction. But i can’t unless I want to quit my career over not using Resolve/Premiere/Avid. You going to end your income over FLOSS?
I finally gave up entirely on OpenShot once I discovered ShotCut. OpenShot couldn’t handle the simplest things sometimes and literally could not get some things right ever. ShotCut is extraordinarily better. I’m absolutely thrilled with it in comparison.
i wonder why we have so many foss video editors. i get if there were multiple implementations to serve KDE / Gnome but it’s insane that all of them have some kind of bugs or fall short of having the features somebody trying to leave the commercial ones behind would want…
- openshot
- kdenlive
- shotcut
- flowblade
- pitivin
as far as i’m aware there’s only one gimp and i would have guessed photo editing to be more simple than video editing
openshot kdenlive shotcut flowblade pitivin
And gimp is still terrible, while, in my limited experience, kdenlive is very useable.
yeah kdenlive is probably the best one, i had some ui bugs in the recent past which made it unusable because panels would just have black text on black background :/
i really want to like flowblade, but i assume they need some more dev time to get there
Had that as well on macOS. Problem went away when I switched the system from dark mode to light mode (or the other way round, don’t remember). But generally, I have to use Premiere for work anyways. For personal projects I prefer DaVinci Resolve though because, in my experience, it’s the most stable and performs the best of any program I’ve tried.
Never heard of this, does it hold up compared to kdenlive?
In my experience no, apart from blender integration kdenlive does everything it does and more and kdenlive gets more new features. I just wish there weren’t 10 different Foss video editors that don’t come close to the proprietary ones instead of focusing on 2-3 projects, but that’s for the devs to decide