Literally barely any games that can’t be played on ps4 or Xbox one.
This ps5 almost feels like a waste of 500 bucks
My theory is that there was no reason to make a new generation of consoles, we have reached diminishing returns. People only need their games to look good enough and be big enough and run fast enough, the new generation just doesn’t matter anymore.
Then again my primary form of gaming is ascii graphics so…
That’s why we need to make video games that are NOT woke. With huge boobs. Big hair. Big asses and bigger attitudes. To finally show that cute barista with the blue hair that I am a MAN and I will NEVER back down.
Just imagine a breast with 1 MILLION POLYGONS. God, forgive me for I am about to sin.
Not woke means with huge boobs. Big hair. Big asses and bigger attitudes. To finally show that cute barista with the blue hair that I am a MAN and I will NEVER back down.
I hope that cleared it up for you.
Only real leap I see this time is load times and maybe the frame rate is a bit better in some games.
It doesn’t really make sense to force out a new generation of consoles for sales either, considering they’re often sold at a loss. I guess for player retention?
I never owned a console from the PS4/Xbone generation because they sucked so much. I ended up getting a PS5 and even if most of the games I play are also on PS4, they run better with much faster load times.
Not always, but quite often
Found this with a quick search (pcmag)
Typically, when a new games console launches its price point is below the actual cost of manufacturing. But over time, through a combination of bulk component orders and the refining of the hardware design, the cost falls below the retail price. The PS3 was sold at a loss for nearly four years, the PS4 was profitable within six months of its launch, and the PS5 has taken eight months. Considering the novel new design and global chip shortages, that’s quite impressive.
Microsoft doesn’t share Xbox hardware sales figures and has recently stated no Xbox console has ever turned a profit for the company
Actually I gotta say this is very untrue. You coulda kept making games for the PS4, but not only does it have 7GB of memory to share, but its CPU cores are Jaguar architecture, made for netbooks in 2013. They are literally worse than AMD’s own poor-performance FX CPUs from 2011, which is why stuff like System Shock remake runs 30fps on PS4/XBO but can hit 60 on a fourteen year old PC.
So while I agree largely about diminishing returns and that the new consoles are hopped up BS, (and their hardware is now even inadequate for many badly optimised games) the PS4 and XBO were not very good hardware c: The PS3 and 360 were similarly poor.
There is I think no reason to ever replace the PS5 or Series X; they have RDNA2 graphics, eight-core Ryzen 2 CPUs, 16GB of memory and extremely fast NVME storage. Unlike previous generations they are balanced and well-rounded.
the PS2 was famously long lived, with new games coming out for it years after the PS3’s release. I think if Sony really wanted to force people to upgrade they could just do so by fiat, but historically they just haven’t wanted to, preferring to release the next gen as a high-end upgrade at first, and only later releasing a variant that’s within most peoples’ budgets.
It’s muddled with nostalgia, but I can be convinced a game looks good enough in N64 graphics. It’s possible for magic to happen when the processing power is restrained
The low poly look is incredibly charming to me and I’m glad it’s making a small resurgence in the indie scene after years of pixel platformers and metroidvanias.
Yooo check out Crow Country! It’s got that crumchy PSX JRPG look down perfectly.
on the 360 playing battlefield bad company i assumed terrain destruction and stuff would be the norm in the future and maps would be a lot bigger with more people, i was too stupid to realize that the most important part of gaming is that the graphics get un-noticeably, incrementally better over time without any fundamental changes to gameplay or possible art styles, everything must be bland and ‘photorealistic’ or else it must be Fortnite. I used to assume a good game would get a sequel in a year or two and have significance game improvements, now i wait a decade or more to get the exact same game but with higher resolution and frame rate and new microtransactions
this is conjecture, but i think the growth of the “indie” tier of games has bifurcated the market and made AAA titles larger and more conservative. makes no sense to pour hundreds of millions of dollars into a game concept that’s even slightly different from something with proven mass-market appeal when a studio that’s a hundredth the size with a thousandth of the budget might make something way weirder and still hit a tenth of your sales goal. it’s just not maximizing your return.
The AAA style: open world, someone calling you to tell you to meet them at story quest marker. You can quick teleport right next to the marker. A bunch of markers for side quests. Crafting consumables and sometimes rare armor that needs 10 side quest tokens. The story quest is a gauntlet of killing a bunch of dudes before fighting a boss. Cutscene. New ability. Beat the game. Some kind of movement ability unlocked.
One of the reasons that died is that last gen went from the tech designed to be the most powerful thing available (on PS360) to CPUs that were bad even for 2013 mid-range laptops. Current gen is better but not that much better. Even on high end PCs GPU advancements are quickly outpacing CPUs.
Another reason is that open world has replaced linear as the norm, it’s hard to do this shit when it has to be completely dynamic.
Cost of development is way too high, recession means companies are laying people off and closing whole dev studios, COVID fucked up development timelines for a few years. High interest rates mean no more experimental mid-budget games, only cheap indies and massive bloated AAAA games
The US federal funds rate. Basically the interest rate at which big banks can borrow money from the federal reserve. When the interest rate is low you can think of this as meaning money is cheap; there is a lot of it sloshing around to various less-profitable ventures (and, often, scams) because there are only so many ventures to go around and all the good ones are fully funded. This means companies hire more and are more experimental in their aims. When the interest rate is high, like it is now (relatively speaking), companies cannot get money as easily and so tend to clamp down their spending and direct it toward low risk things they are fairly sure will pay them back.
This ps5 almost feels like a waste of 500 bucks
that’s cause it is
Its the first time really that the consoles haven’t actually differed that much and been backwards compatible.
Like yeah the ps2 could play ps1 games but the jump in graphics was so massive that no developer was making cross platform games. Ps3 was another generational leap but also changed hardware a lot making backwards compat not really a thing and same for ps4.
Now ps4 and 5 are basically the same console developers stand very little to lose releasing their game on both platforms. Making an exclusive for the newer console which sold pretty poorly on both sides with still massive previous gen active user bases you’d basically be shooting yourself in the foot making a current gen only game.
As a business I’d want my game to cover as many platforms as possible so the ps4 or switch is gonna be the base target depending on what I would be making.