this just in: actually spending money on QA allows you to put out a higher quality product
It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.
I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.
If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.
I really don’t like the word agile since everyone I ever met who had this in their job title was blowing up steam someones butt. Is that the job description or what is it with these agile types?
Spoiler: It’s still really buggy.
I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.
yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.
You know you suck as a studio if your players settle for “It only crashed oncej”
That’s a fine excuse if you’re a developer, but not if you’re the one who chooses the deadlines
Strange, I’m about 12 hours in and apart from minor glitches like odd character movement every now and then it’s been pretty smooth sailing. What are you guys running into?
I walk by a shelf and it randomly explodes from some physics glitch.
Things forever rolling that should not be rolling, like books.
NPCs just keep sprinting into a wall.
NPCs stuck halfway through the floor, both alive and dead.
Enemies teleporting into mountain, and can shoot me from there.
Creatures not attacking when they should.
Ships clipping into stations.
My character stuck in a pose.
Guns floating.
Nothing game breaking though!
Just immersion-breaking.
Im more concerned about other stuff. Performance. Design choices.
I get 37fps in towns with an “UFO rated” computer on userbenchmark.
The menus are horrible.
And what good does the spaceship do? I just fast travel everywhere. I think I’ve seen the inside of my ship twice i 10hrs.
Story is the most lazily written, generic scifi tropey stuff I’ve seen.
No maps. No clue where shops are.
The game is marketed as huge and open, but in reality it’s all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.
I concur with pretty much everything you said, though I will say my FPS has been significantly better than yours. You got an nvidia card? I heard they are bugged with bad performance and waiting for a driver update.
Game, while less critically fucky than previous Betehsda efforts (No doubt thanks to Microsoft dragging Bethesda into QA kicking and screaming), still carry the heavy stink of gamebryo, with classic bugs that have been there for decades… Like items/NPCs falling through floors for no reason.
I dont mind the very plane world map on random gen planets and shit, but how the fuck am i supposed to navigate New Atlantis or Neon on a field of useless floating dots and a collapsing fast travel icon stack?
edit I want to add that the autosaving fucking sucks, too. Especially since i got set back by a significant margin due to the crash i just had.
I haven’t even run into half of those somehow, always curious how different experiences we can have
Sounds impressive until you learn there’s like 5 qa employees.
So you mean they actually QA’d the game.
I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”
But it IS still the least buggy Bethesda game yet, that I believe. If all people got to complain about is lack of some HDR shit, theres not much to complain about.
I’ve only found a few bugs so far: One enemy floating in air, and followers who aren’t good at following.