The previous post was starting to lose steam so here is another one.
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Lucky rolls to you all.
Who is with me: Larian improves the BG3 engine, and starts putting out D&D campaigns, from the classics on. Buck the Baldurs Gate thing, and do some modules as games. Be my dungeon master, Larian.
I’d love that but it’s far too lucrative an idea for Wizards of the Coast to ever do it with the way their business is currently being run
Honestly, the number one thing I wished for while playing BG3 was DOS3. BG3 is great and all and the combat is fun, but there are so many things about DND 5e (and especially its combat) that just don’t work well (both in BG3 and tabletop imo).
But DOS3, where every ability would be designed fresh, without any pre-defined requirements, combined with the amazing engine that they’ve built for BG3? That just sounds soo good imo.
So yeah, I can’t wait for them to go back to working on something else actually.
I am really confused right now, what are you trying to say about the weapons?
I think that was the highlight of the game for me, which is kinda wild because I only went on a whim. My story wasn’t pushing me in that direction at all, just figured I’d poke around. Great fight, too. I’d been steamrolling everything for most of the act by that point, so it was nice to get challenged again.
The song was a pleasant surprise too. That, the harpy song, and the Ketheric/Gith battle music are going to be stuck in my head for a while.
I liked the fight with him but I was a little frustrated at how railroaded into it I was. I had planned to get in, and get out before he got back but it just drops you into a fight with him. I’d love for them to add a round timer and make it possible to get out without fighting him.
I’m at the door of the final fight, but House of Hope is my highlight of the game so far. I loved Raphael from the moment he appeared and his conclusion was as epic as was befitting him. I like him so much I might side with him next time. Among a selection of great voice acting I might like his the best, too. Not just the song. Great character.
Quests and gameplay bugs aside, am I the only one who has a gripe with how there are so little to no good looking helmets in the game? Most of the time it’s set to Hide Helmet for all of my characters. I just want my Oathbreaker to look the part.
True but aesthetically circlets might as well be the same as setting it to hide helmet. Hopefully future updates and dlcs will remedy that by adding more helmets.
Agreed. The circlets are the only consistently good ones because they’re barely there. It’s tragic when a helmet is both a huge upgrade and distressingly ugly.
Agreed on the helmets. It would be great if the hide helmet option worked on the party members you leave back at camp.
My biggest gripe would be the inability to preview dyes though.
I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.
Really?! That’s amazing. A little gem that probably almost everyone missed.
Are there others like this in the EULA?
There is, I believe they have an easter egg about Warlock pacts in there. A warning about being careful to sign your soul away or something like that.
That’s amazing! Is there a way to read it after accepting it? I searched for it but I could find it, and the EULA linked on the Steam store doesn’t contain any of that.
Tho I found funny parchments to request days off work: https://baldursgate3.game/, scroll down a bit and click on “baldur’s day dispensation”.
Is anyone else at awe with how massive this game actually is?
Like I was in a big zone in Act 2, explored the crap out of it, went past the next part of the main story line but decide to explore a bit more. I find a door to some seemingly small dungeon… “Uh let’s see where this leads.” It’s starts to become bigger and bigger, and then inside that there’s another door to an even bigger place. Holy shit I’m completely lost, I don’t even know what I’ve already left behind.
minor spoiler for zone name in Act 2
I’m talking about the Mausoleum for those reading this.
The only downside is that I get rather tired when playing splitscreen on my living room TV. Otherwise I think I wouldn’t even leave my home for 2 weeks.
I would kill for the dynamic split screen from DOS2.
I disagree with this. Unless you rush it the game is longer and bigger than tyranny, I’m 100h into the game and I’m still far from the end it seems. I couldn’t get far into pathfinder video games because they’re meat grinders with shitty balance. For kingmaker I was so bored of fighting the same ethereal enemies over and over and over and fights were very tedious because I didn’t have an optimized team.
Bg3 is open, both like open world and open scenario. Combat is as good as exploration or narration imo.
Now I love planescape torment direly. But BG3 is bigger than that imo. There are so many secrets everywhere, and so many branches. PST doesn’t have so many pathes, it’s more linear in some ways. The intensity of the scenario is comparable between the 2, but PST is deeper in the philosophy and more intimate.