-3 points

Tbh is the dm that had the dumb idea of putting that object there… What good would it do storywise?

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It’s a powerful weapon to use in a safe situation, but you also must keep it safe until that moment. Adds difficulty temporarily and then it’s an absolutely astonishing grenade. Throw it at a dragon with magic and watch it burn itself to death. Or be careful to not use any small magic (tough for puzzles and stuff) in order to have a super dangerous weapon.

Also you can just make up something that nullifies it that some enemy brings and it never works again after that, like the main enemy of the dungeon it was found in or so who had hoped to act as a trap to kill you with it (just like these characters probably did)

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24 points

Soooo they blow themselves up, because it amplifies their magic a hundredfold? :D

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17 points

they cast “the unmatched power of the sun”

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18 points

From my experience Fireball times 100 is leveling a nice city block.

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11 points

Bro is leveling the entire city and surrounding countryside

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27 points

A very similar situation happened in an old campaign of mine where the player had some fair warning about consequences but went and did a thing that blew up a fucking moon of the setting.

The environmental consequences alone defined the next few generations of the setting. I just rolled with it and after a while I went from

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1 point

What it do

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1 point
*

800 d6 damage.

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6 points

Okay but a Sorcerer with Careful Spell could make it work

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3 points

Or an evocation wizard

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2 points
*

Careful spell doesn’t prevent damage, just ensures you take half: 800d6 / 2 in this case. You’re thinking of the sculpt spells feature from the evocation wizard school.

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1 point
*

Would a careful spell also be affected by the finger? And if so would 100x half be 800d6/50 or 800d6/(1.26 E30)?

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