Hello guys, I’ve noticed a lot of people here are hungry for more games like the Stanley Parable. After playing the O.G. game and the Deluxe edition I’ve found myself wanting more of this. More of these meta, narrator led, weird humour games! I started work on my called Do Not Press The Button (To Delete The Multiverse). You can check it on Steam here and follow the development.
I’m really open to ideas and suggestions of stuff you maybe miss in The Stanley Parable or mechanics you would like to see or even wacky characters! (So I can shamelessly steal them, nah j.k. I will ask your permission to include your ideas)
Awesome! Will definitely check it out. In case you haven’t seen it, here’s a nice collection of tips for indie game devs: https://develop.games
(I realize this reads as a bot comment, lol, but that’s a genuine tip, and that website isn’t even monetised as far as I know).
the part i like the most with the stanley parable is how the narrator (lines and voice acting) has handled each game route.
i feel there’s a mix of excitement and teasing there that makes you follow his lead.
also to add is the clarity of the voice. i didn’t need subs when i played the game.
Yeah voice clarity is a so important. The narrator in Stanley Parable was just so pleasant to listen to.
I played the demo and I really liked what you had so far. I just wished I could have held down a button to dispense those doughnuts versus having to mash it, which was really uncomfortable for me. Also I would like to see the game get steam deck verified.
I think having the story revolve around the developer trying to continuously create bigger and more elaborate obstacles for the button would be the best way to go, with plenty of opportunities for mischief in the process as you’re trying to get through them.
Another thing I would love to see is some Easter eggs like the companion cube from the portal games. Can’t think of anything thing else at the moment, but I’ll keep posting replies as they come to me.
Gotta be careful with approaching it from this angle. Setting out to do something like this ain’t the best way to achieve it.
Yeah, I agree. It’s a tight rope. I’m trying to bring on enough original ideas so people can enjoy it without thinking about The Stanley Parable constantly. Hoping it will work out. I have a demo that is meant to demonstrate the spirit of the game too :))
I wouldn’t even care if it came off as just more Stanley Parable as long as the ideas are new.
I went to wishlist this, and it’s already on my wishlist! Super excited!