(Note that Fallout London is a fan-mod, not an official new fallout game)
It’s been two weeks since Fallout: London arrived, for free, and earlier than expected.
What part of Fallout: London was “earlier than expected?”
Very cool. I still haven’t gotten to play it, but I’ve heard good things. Hope they find success with their newly founded studio!
I don’t have a PC so I can’t play. But im still looking forward to watching it on youtube.
I jumped through a lot of hoops and got it installed on Linux. I’m sure I’ll have lots of trouble with patches too.
Not the guy toy responded but I can give my experience.
The first annoyance was downgrading Fallout 4. Now I know there’s a mod that can do it for you but I’m not going to stick my Steam credentials in some random piece of code. So I did it manually which wasn’t hard but it was annoying.
The second burden was getting F4se to run because for whatever reason I couldn’t launch FO4 without downgrading to wine 8.0.x. Luckily I found out glorious eggroll version of wine works with FO4 and actually starts F4se automatically.
But by far the biggest hurdle was the actual installation of Folon. I couldn’t get the installer to install the mod. I ended up unpacking the installer and manually copying the files into the FO4 folder.
Then I got the train bug and manually installed buffout. Then I got an XDI error so I had to manually reinstall XDI as well.
What’s the easier way?
First issue was the downgrade failing to run because it claimed I was missing an ssh library. Then I found a work around that involved grabbing the uncompiled source and running the script from there, but that failed to connect to steam. I finally downgraded using a manual method that took forever, but it worked. Once I finally got it all running, I hit the infamous crash after the train ride bug.
I’m still having trouble with long loading times
There’s mods to fix that. I went from 3-4 minutes loading to ~30 sec.
would like to play but don’t want to buy all the dlcs it requires. weird requirement…
Any game as old as FO4 is going to have huge mods (and probably most small mods) that require all the DLC.
That’s how it’s been since expansions and mods have both been things. Literally “welcome to PC gaming”.
Expansions/DLCs will usually have game fixes inherently included.
Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.
The anniversary edition has all the dlcs (and I think it’s the only edition you can buy)