Not Fully FOSS license though.

9 points
*

Cool, what’s it do that Aseprite doesn’t?

EDIT: Okay, using an entire image as a texture which an image references, allowing you to do pseudo-3D texturing on a 2D pixel sprite is pretty sick, I gotta admit

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2 points

What I’d really love is a script/shader/plugin that lets me do this within the engine - separate out the sprite and its texture so I can swap them out on the fly. Shouldn’t be too painful to implement but it’s not something I’ve seen anywhere before

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3 points

Sounds similar to what Aarthificial, the Astortion dev, is doing for their game. Maybe they’ll open source the tech sometime 😅

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0 points

Aseprite is proprietary, but so is this. There is LibreSprite though.

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5 points
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5 points

Yeah, this is source-available, not open source. You have no rights whatsoever.

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3 points

Why is the link not to the project homepage (on itch.io) but to the Microsoft GitHub code forge?

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1 point
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I don’t understand the install instructions. I downloaded all the jars of step 2. Imported the folder into Visual Studio Code, checked that my Java Configuration is set to Java 17.

And now “Main Class: com.joardanbunke.stripple_effect.StrippleEffect”

What?

I tried creating a launcher.json, but here I don’t know what to put into. With chatgpt I added some stuff like { “main class”: com.jordanbunke.stripple_effect.StrippleEffect"} and some more info like " classPathes": ${workspaceFolder}/lib/*" And saved it into .vscode folder.

Edit: I got the StrippleEffect.java to no longer have red errors, but when I try task run it is missing a .settings fie in my roaming folder. I guess I made a mistake in the launcher.json.

I guess I need to compile the .java to a jar? I created a tasks file in my .vscode folder and run Tasks: Run Build Task. But now it complains about missing packages.

When running Tasks: error package com.jordanbunke.delta_times does not exist import com.joardanbunke.delta_time.OnStartup

I tried to put the jars into the com\jordanBunke folder. No luck.

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