Sure Todd, lol
“1000+ planets are dull on purpose”
No, they’re dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.
You know someone is gonna make a mod that generates random and unique bases from hab complex assets.
And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free… Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make.
They could at least make the random PoI’s interesting if there was some…randomness to them.
Like, I walk into a PoI, I already know where the chests are, the locked doors, are, where the stupid fucking corpse in the shower is, etc etc. cause I’ve ran through this PoI 20 times.
I dont know why at least the locations of chests and locked doors cant be randomized. Make things at least marginally interesting, instead of cookie cuttered to extreme.
You can, but randomizing chests+locked doors is kinda complicated, and the more “interesting” your generations the harder it is to code and the more dev time it takes. And for a AAA game release you can’t really do that.
Key+Lock randomization is something that has been solved, and has been used most notably in procedurally generated zeldalikes. But that’s still niche indie territory, and not used for major game releases.
Hasn’t this game been in development for like 5 years? And they built it on an existing engine that they have tons of experience with. You could have said “they were limited on how much they could randomize POIs because of the old engine” and I would have believed you because that sounds way more plausible than “it’s hard to code, so AAA games can’t do it”. Like what?
Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
Most of the planets are dull on purpose because my graphics card catches fire if there’s too much excitement on screen. Thanks for looking out for me, Todd!
Ah yes “…Bethesda’s managing director, and Todd Howard, who is Todd Howard.”
Thanks for clearing that up AI writer.
Also how is it thrilling to “blast off” and “set foot on a new planet” when the game is more clicking through menus and fast traveling.
In No man’s sky you actually land. In star field you fast travel.
Not necessarily but yea it trades the bespoke environments for generated ones that aren’t so dissimilar.
I think it makes for interesting comparison. Both space traveling games, one comprised of specially designed levels navigated by menus, the other less variety but you actually journey to them and given the sheer number you can actually discover and name a planet no one’s ever been to.
Both valid but I think starfield shouldn’t really advertise in exploration. Unlike NMS it’s far more narrative based.
Both valid but I think starfield shouldn’t advertise really advertise in exploration. Unlike NMS it’s far more narrative based.
Yep. There are three space games on the market that are not too far apart: NMS, Elite: Dangerous, and Starfield. They have similarities, they have differences, and they have different target audiences.
coming from elite dangerous, flying in NMS feels incredibly simplified. landing is literally “push a button to land”. either way, they both beat starfield in that department
Totally it is but that’s the style. The game isn’t trying to simulate complexity, it’s more a kick back and relax game masquerading as a prog-rock album cover. Pressing X to let your ship land itself gives you just enough time to hit a joint and make a plan.
weird in starfield i also have to press x to land, so whats everybody’s big deal?
RockPaperShotgun’s review is out now, and I could not agree more. The game is so meaningless.
It’s crazy impressive. Especially on a technical level. But it feels like a tech demo more than a game almost. It’s still fun to idle time away in, but it’s not engaging. At all. It’s brain idle time. In a positive way, but also no more than that.
In this case I’d call that a positive statement. That’s what I was looking for when I decided to get the game… I’m not going to shell out my dimes to Bethesda hoping for disco elysium, I basically want something that makes demands of my brain just a little more than solitaire or minesweeper.
I don’t really agree with it not being ‘engaging’ though, I guess depending on what you mean. I’m not staying up at night wondering what’s gonna happen next, but I’m staying up past my bedtime designing space ships and then running out of cash and going and doing a fun loot-and-shoot mission to get more money to build more space ships. That ain’t bad.
I told my buddy the other day that it was Bethesda Menu Simulator 2023, and I wasn’t wrong. I was working on my outpost, so I’d place some stuff, go to star map, select the planet with the material, pick a landing spot, land, get up, mine ore for 5 minutes, fast travel to ship, repeat 2-3 more planets, choose the outpost, land, place some more stuff. Then repeat.
You could skip fast traveling to your ship, or do any of the plethera of quests instead of what you’re doing
Or, and I know this is a crazy idea, Bethesda could have made a game that has enough content to fill the space (pun intended) they created. Yes. I can run back to my ship through the mined out area I just cleared just to prove a point that the game is as flawless as you’d like to believe. Or, I can offer one fair critique of the game.
I’m looking forward to what modders do with the canvas Bethesda has provided.
To give an impression of what it’s been like for me:
I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.
I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.
The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.
Sounds like play lol I mean it’s a game about exploring
If exploration isn’t fun to you, that’s ok. There’s plenty of games out there that are more linear.
I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.
Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.
Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.
Half the reason I play Elite is space trucking. I’m only raising my empire rank to get the largest ship… in order to space truck better. The Fed Corvette I plan to make a combat vessel, but the Cutter will be my space truck.
Exploring is supposed to be a reward in itself
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free