Starfield and Baldur’s Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it’s here to stay.
The only game I’ve played where encumbrance is interesting is Death Stranding. In everything else it’s just a nuisance.
There’s two online games I play. Guild Wars 2 and Genshin Impact. Guild Wars has you filled with your inventory a lot, especially as a new player. It’s a massive turn off. Genshin just has a big mega inventory where items are sorted by tab (like character upgrade material tab), and has practically infinite inventory size. It technically has a limit of like 9999 but that’s not going to be anywhere close to what a normal person gets. Definitely prefer that system.
Both those games should label a ton of unusable items as trash, so when you pick them up, they go to a separate tab. Just today I spent like 20 minutes managing my inventory in Balders gate, and it was a pain to survive until I found another vendor.
the only reason im overencumbered is because i have like 20 guns i wont drop 😂
I played a Barbarian with the bear aspect (and before that, the gear that granted you double carry capacity), and I still found myself encumbered since I kept looting all the heavy stuff I could sell.
Even after clearing out all the loot, I was still left with a ton of scrolls, potions, poisons, etc. that I was “saving up” for a potentially difficult encounter, all taking up 75% of my carry capacity.
It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.
It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.
Sometimes less is more. If they put harder limits on what you can take into fights it might turn from a boring chore to an interesting choice, but all these games that dump every single item in your inventory and expect you to go against your hoarding instincts. Cyberpunk had the same issue, you get dozens, hundreds of consumables and but hey are all worthless, you can just spam the healing one 10 times per fight instead. It ruined something that could have been a really good immersive powerup otherwise.
It’s not a very well known game but I really like how Vampyr did it. You could only carry like 6 bullets/consumables at a time, but any additional items you pick would go to your stash. When you rest at home or visit the stash it refills any used items from it.
It’s such a good system and I will never understand why other games don’t do it the same way. You still get rewarded for exploration and finding items, but you can’t just spam dozens of them. Using them feels special and powerful (which they are since they are so limited), but you don’t feel too bad about using them since you know you have more of them at home, or can craft more.
I get the complaint with starfield since transferring stuff to your companions or ship is such a pain with their awful UI, but it’s not even an issue in BG3.
99% of the time my party members have plenty of room to store all my shit, and in the rare occasion they don’t it’s a sign I have tons of shit to sell. On the even rarer occasion I run out of room in a situation where I can’t easily leave, I can just send my extra crap to camp. Mind you, besides Shadowheart(Str 18) me and my party members all have base strength.
The only thing annoying with BG3 is that “sell all wares” only refers to those at the current character
I’d have liked it if stuff marked as wares would always be automatically distributed between the characters (or that there was a button to do this)
Also why can I select multiple items at once and move them between characters but not mark multiple items as wares?
Why can’t I save that every cup I pick up should go to wares automatically?
I feel as if BG3 could’ve made the whole carrying thing far less annoying with ways to do less inventory management
You can multi-select items and mark them all as wares at once, just only for one character at a time. I agree all wares should be pooled between characters though, or we should have the option at least.