Last year for reference
And the year before that
It’s good Godot has increased, shame it’s still less than Unity
I guess people don’t like change they make themselves but will put up with the most bullshit changes made without their input
Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.
True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.
I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.
How great to see Godot gaining momentum
Hmm I wonder what Unity did to suddenly cede so much ground to Godot…
basically, they tried pulling some shit about royalties that drove a lot of developers away. here is a link to a summary on wikipedia about the fiasco.
Godot comin’ for the gamedevussy. It deserves it too. I love it so much more than I did Unity.
Keep going, Godot!