Last year for reference

And the year before that

60 points

It’s good Godot has increased, shame it’s still less than Unity

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40 points

Give it time 43/37 split is pretty good.

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-3 points

I guess people don’t like change they make themselves but will put up with the most bullshit changes made without their input

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20 points

Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.

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2 points

True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.

I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.

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12 points

More like existing materials like tutorials and assets are still more available for Unity, and Godot is still gaining steam.

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43 points

How great to see Godot gaining momentum

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35 points

Hmm I wonder what Unity did to suddenly cede so much ground to Godot…

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9 points

basically, they tried pulling some shit about royalties that drove a lot of developers away. here is a link to a summary on wikipedia about the fiasco.

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33 points

Godot comin’ for the gamedevussy. It deserves it too. I love it so much more than I did Unity.

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27 points

Keep going, Godot!

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