-5 points

with the amount of money they apparently had available to spend on this little jolly, it’s absolutely incredible how much they fumbled things by trying to force their way in instead of asking nicely

if they just hadn’t done exclusives, and had instead relied on their decreased split to offer lower prices, while chucking in the odd free game, they’d probably be a lot closer to the 50% of revenue they were hoping for when they started

valve is actively abusing their monopoly by preventing epic from offering the same product(s) at lower prices in their storefront, and their customer base are happy about it because of thoroughly epic pissed everybody off with their opening move

what chumps

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7 points

I was actually excited about a new storefront that, if anything, might’ve made steam improve and then there was that game awards where it felt like every single game they showed was an epic exclusive and I lost all interest.

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11 points

I log into EGS via heroic a few times a year to claim a free game. Yet to ever play any said free games 🤷

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7 points

Remember to claim The Callisto Protocol!

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23 points

One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates. – Gabe Newell, 2011

Time and again, digital distribution platforms have proved this. Apple Music became a dominant music distribution platform at the height of Napster, LimeWire and other peer to peer sharing apps. They did it, because it was easier to just buy the tracks/albums you wanted than to dig through trackers and websites which may or may not actually have what you want. Netflix became the de-facto source for streaming movies at a time when BitTorrent was common and well known. Again, they made it easy and convenient, while not charging an arm and a leg. Steam also faced competition from BitTorrent piracy. But again, Steam made buying, downloading and running games easier than the pirates. And people are willing to pay for that convenience and not dealing with the crap which floats around the high seas.

And, so long as Steam continues to treat it’s customers right, those customers will keep coming back. And that’s the problem with Pitchford’s whole premise. Developers will go where the customers are. Sure, you’ll get the odd case of a publisher/developer doing an exclusivity deal. But even then, it’s probably limited, because the customers are on Steam. If another storefront wants to draw customers, they need to start with treating customers well. They will still face headwinds, as Steam has a large “first mover” advantage. But, success is going to start with making customers want to come back.

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-1 points

yea let’s just forget about the illegality of those things and how companies, ISPs and law enforcements fight tooth and nail to shut those services down repeatedly.

You ever wonder why these companies don’t operate in countries that don’t have strict piracy laws and can’t shut down sites with court orders? Because it’s still easier to pirate than face criminal charges.

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1 point

Re-read what I wrote, but hop down off your high horse first, it’s obvious you weren’t able to read it clearly from up there. I’m neither promoting nor defending piracy. Quite the contrary, I’m praising the legitimate services (and Steam in particular) for understanding that competition with piracy isn’t all about money, it’s often about the quality of service. Funny enough, your own comments are actually a point in favor of this:

You ever wonder why these companies don’t operate in countries that don’t have strict piracy laws and can’t shut down sites with court orders? Because it’s still easier to pirate than face criminal charges.

Yet somehow, with a lot of time, money and effort put into shutting down piracy, the pirates were able to provide a better service. Seriously, step back from the whole “napster bad” for a moment and think about the dissonance of the situation. Large companies, pulling in millions of dollars a year, with no need to worry about law enforcement or monied interests coming after them, somehow failed to create anything resembling a functional digital marketplace. They were stuck in the physical distribution paradigm and fought tooth and nail to avoid digital distribution. At the same time, a few kids, with little money, and law enforcement trying to shut them down created a pretty good user experience. Sure, some of that is not having to worry about licensing. But, a large part of it is understanding what the users want and giving it to them.

It wasn’t until Apple came along and basically created “Napster, but legitimate” that music piracy really fell off. Netflix pulled off something similar with video (though that is rebuilding some rough edges at the moment) and Steam did it for games. Sure, piracy still exists, and it will always be a problem. But, a lot of piracy can be tamped down by having a good service available.

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43 points

The Epic Games Launcher is so far behind on features compared to Steam it’s not even funny. Epic chose not to try and compete with Steam on that front and to try and force users onto the platform with exclusivity deals and sweeten the deal with free games.

The one user-centric killer feature Epic has in their stack IMHO is the built-in multiplayer crossplay. Except it’s not even exclusive to their store ironically (you do need an Epic account for it though).

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17 points

Epic chose not to try and compete with Steam on that front

Forget competing, they lack even the basics.

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2 points

What do you consider basic that it’s still missing? To be honest I’ve felt content with it as a game launcher for a while now, but I admittedly don’t use it that often either.

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10 points

Linux support.

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6 points

For me it’s the inability to set my status to “invisible”.

It’s not that I don’t want to game with people, but sometimes I want to practice alone without being bombarded by invites.

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2 points

Remote play together, local network streaming, etc.

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55 points
*
Deleted by creator
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-3 points

WTF. I would fucking love barebones launcher. I was holding off using epic launcher because it was so laggy and slow when it first came out. I was using legendary before, but stopped using Epic altogether. Might just give it a try again.

I’m starting to feel steam is getting bloated and plain annoying. I just want a launcher to launch a game and pair with my friends after a long day at work. I don’t want a crappy browser following me around in the background. I already have a browser if I need it. We use a different app for voice so could do away with all the other bs as well.

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8 points

If all you want is to launch a game, why keep the ‘launcher’ at all? Games used to just… start. No separate program needed.

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3 points

EA at least made an attempt, but still not as fully featured.

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12 points

GOG’s launcher is better and it’s not even a requirement for their games!

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3 points

And, around launch, didn’t have payment processors in multiple countries meaning people were just fucked by exclusives

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