26 points

Just remember most normal people live their entire lives and never progress to level 1, any player character is an exception beyond normal humans, It’s like looking at a teenager and belittling them for not being a god yet.

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25 points
Deleted by creator
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12 points

That sounds like a really interesting setup. Did you each get a profession/craft to base a few skills around?

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11 points
Deleted by creator
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44 points

Now I have the idea of a level 7 elf wizard but he’s also like level 20 fighter and he just wanted to re-spec

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9 points

An elven midlife crisis.

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6 points

1/10th life Crisis

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16 points

It would be funny if, after a certain point in their life, elves learning one thing made them forget another thing.

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18 points

It’s like Pokemon. You only get four skill slots.

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12 points

I think I might be that kind of elf.

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15 points

Sorta turns the AD&D mechanic on its head. And it makes more sense than the way it was done in AD&D - I like it!

Context: in AD&D, humans could “dual class,” which is similar to what you described - effectively retiring in one class and beginning to advance in another - and non-humans could “multi-class,” where they gained experience in two or more classes at the same time, leveling more slowly but getting the benefits of both classes.

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13 points

Further context, assuming the ruleset governing the OG Baldurs Gate games was true to the tabletop (I know they sort of kludged AD&D and aspects of 3e together). As the above said, a dual classed human “retires” their original class, and then begins to advance in their new class, essentially starting over from level 1, with only the hit dice and HP of their original class rolled over (you cannot access any of the class abilities you learned while advancing your original class). However, once your new class level is superior to your original class level, you can now access both skill sets.

It’s a very strange system, and I am curious what the fluff reasons surrounding it are, if anyone has any insight into that edition.

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1 point

In AD&D, you still had access to the abilities of your retired classes, but if you used them you had experience penalties (if you use them in an encounter, you gain no experience for that encounter and your experience for the entire adventure is halved) . The reason was that you were supposed to be learning to do things a new way, and if you fell back to the old way, you weren’t pushing yourself anymore. From the AD&D PHB, under “Dual-Class Benefits and Restrictions”:

This is not to imply that a dual-class human forgets every-thing he knew before; he still has, at his fingertips, all the know-ledge, abilities, and proficiencies of his old class. But if he uses any of his previous class’s abilities during an encounter, he earns no experience for that encounter and only half experi-ence for the adventure.

The paragraph goes on to explain what’s restricted (everything but HD and hit points), then ends with:

(The character is trying to learn new ways to do things; by slipping back to his old meth-ods, he has set back his learning in his new character class.)

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7 points

I remember it being especially bizarre because it basically means going through a large portion of the game with a more or less useless character soaking up xp, after which you either have a slightly less useless underlevelled character or one that’s brokenly OP depending on how you planned out the combo. And if you dual class too late you just never get to that point and it’s all drawback no benefit.

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58 points

I spent thirteen years growing bonsai, fifteen pining over Loravindrel. That brought me into my eight year long emo-goth period which produced poetry I’ve since fed to the flames. For sixteen seasons after that I meditaed under a plum tree and swept the eight hundred and seventy two dozen and five stars. Six years I practiced the letter œ to master the uhm. Fifty seven years I spent in the arms of Madeleine and our oldest grandchild is about your age. And the last three seasons I’ve been chasing the south-western gale that robbed her from me decades too early.

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11 points

Dude, what’s even your job? How did you make a living for 106 years just sitting around?

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10 points

Maybe he’s a trust fund elf from some royal lineage?

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4 points

To those whose lives flicker like a candle in the wind elves are royal and in their societies live free of want.

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8 points

Mom and dad have 900 years of savings in the college fund.

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6 points
*

The value markets of men is a circular process of overproduction and scarcity. The bare-essential trinkets of yesteryear can often be exchanged for today’s luxuries.

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17 points

“Look, I took a gap decade or two, okay?”

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9 points

Yeah this is a primary reason I hate elves being so much longer lived than humans

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2 points

Why do you hate them because of that? I love them for that.

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3 points

Because it makes a complete mockery of history, because it means they’re clearly completely incapable of learning anything in a reasonable timeframe (what were you doing for the last two hundred years? picking your toes???), because it means they cannot possible think like the humans playing them as they work on a totally different timescale, because elf culture would have to either be completely alien or stuck in the bronze age, and finally because it just rubs me the wrong way!

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2 points

@ReCursing @MonkderVierte I figure that they forget things along the way (I’ve forgotten most of what I learned in college 30 years ago), aren’t in such a hurry, or mentally stick to “back in my day…” Also, if they only became an adventurer recently, they might get a History buff, but if they just recently started studying their class skills…

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2 points

Elves just get really into coffee for a couple centuries. Their covid bread-making phase lasts until at least 2400.

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