I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.

Vanquish took me about six hours to beat and I think that’s what I’m looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.

It’s led me to playing some GB© and NES games because they often feel a bit more finite.

I don’t think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.

Edit: I’m not looking for a definitive answer. Just a ballpark.

20 points

These days (I’m 37) its not about the time taken but whether a game just feels like work.

I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.

I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work

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5 points

Similar for me. I get maybe 2 hours on a good day that I can actually play games. I’m not wasting that grinding levels or hunting down 200 feathers. I also don’t like games that spoonfeed advancement way to slowly in the beginning, I don’t want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.

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3 points

I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.

It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(

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3 points

Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/

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1 point

Maybe that’s part of the reason why I value shorter games. I know if it does hit a lull I can push through it

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12 points

I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.

I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.

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1 point

I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.

Can you provide an example?

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3 points

Some that I’ve played:

  • Gorogoa
  • Raven’s Hike
  • Klocki
  • A Juggler’s Tale
  • Donut County
  • Chronology
  • Golf Club Wasteland
  • Portal
  • Aer
  • Oxenfree
  • Titan Souls
  • Ittle Dew
  • Doki Doki Literature Club
  • Thoth
  • Nuts
  • 140
  • Limbo
  • What Remains of Edith Finch
  • INSIDE

Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)

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3 points

Journey and A Short Hike should go on that list too

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2 points

Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.

I am definitely saving this for later.

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10 points

Number of hours doesn’t really come into it these days compared with how fun the game is for me. I’m nearly 40, and whether or not a game is engaging is most important. I’ve got about 50hrs into Avernum: Escape from the Pit (a retro style isometric RPG), but I’ve got nearly 80hrs into Teslapunk, my favourite Shmup(completing the game takes about an hour).I Iove Dark Souls 1 and 3, Bloodborne, and Sekiro, but eventually got bored of Elden Ring and its open world.

Ultimately how fun a game is combined with how painless it is to get started is what I’m most interested in these days. I don’t have enough free time to be worrying if there are enough hours of gameplay.

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7 points

Really depends on the game. A linear story game is not going to be very long. Then there’s sandbox games where you can have hundreds to thousands of hours.

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2 points

That user name is fantastic

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6 points

It really depends on the type of game and how it presents itself.

Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.

Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.

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2 points

then there are also multi-ending games which might take longer than a regular story game since you have to replay them.

That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.

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1 point

Yeah a lot of times the multi-ending ones don’t offer many unique experiences.

Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.

It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.

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