It’s a shame, I liked OW1, even with the tired meta and 6v6 more than I liked OW2.
The loot boxes weren’t predatory, allowing unlocking of skins and content without spending anything extra was a nice balance in my opinion that I wish more games did.
They took OW1 and bastardized it, it deserves the rating it has. It used to be that new versions of games were better.
It used to be that new versions of games were better.
I for one am very interested to see the quality differences between worker owned game studios and corporate studios. But last I heard they had only just started unionizing.
And a programmer friend I talked to couldn’t comprehend why he would want to be in a union.
Tech workers in general have been finally making baby steps with unions trying to form at goog and maybe a couple others. I think kickstarter got a union a couple years ago as well… There are some other examples too which is a big change from just a few years ago
unions are a harder sell in an industry like tech where it’s common to have a diverse skill set spanning work that could arguable each be it’s own union. does a full stack dev have to join the database admin union before they can write sql queries?
those diverse skill sets also make the individual value of workers fluctuate a lot more as well.
I still like the idea of unions but I just don’t know how you can make them work for tech;if anyone has any good resources on the subject I’d love to read more about it
The loot boxes weren’t predatory
Ehhh, they were basically the same thing as a slot machine. The battlepass is certainly worse, as it just encourages rampant (not so) microtransactions, but just because the current battlepass system is really predatory, doesn’t mean the old loot box system wasn’t predatory at all. It was just less predatory.
It’s a cultural issue.
People at Larian had one objective the entire time - making a genuinely good D&D based game. If the money comes, that’s incredible. And it did come.
People at blizzard make games with the goal of making money. The era of making something fun has been long over in this studio
It seems that publicly traded game companies simply can’t help themselves from becoming this (e.g. Activision/Blizzard, Ubisoft, EA).
It’s very sad, but at least there are still a few private AAA companies and indies who seem to make fun games for the sake of fun games.
I don’t buy or play their trash any more. It ain’t the 90s or 00s any more. Blizzard is ass.
Ea, ubisoft, Blizzard. The games aren’t even that good
Yeah, pretty much. A lot of their games appear on a 80% sale half the time, and even then it’s still not worth it. It’s not even about the money, it’s about being disrespected by the dogshit they continue to release.
I would rather give my time to a passionate indie studio, where the people put together a genuinely unique experience
I miss the Warcraft II and StarCraft days. You could tell they were serious by their cutscenes, but also knew they were having fun, and wanted the player to as well, by the gameplay and Easter eggs. “Line must go up” took over, now it’s all cash grabs. I will not buy a game from them at full price again.
Its probably not that hard to make an inspirational 5 minute animation though, is it.
I mean they likely have some great talent doing it, but its not the product, its not what we are paying for.
At least they started putting more cut scenes in game rather than the single intro video to hype you on the game.
Blizzard is dead. At the time they were Activision. Now they are Microsoft. The blizzard that existed to make StarCraft, warcraft and diablo only exists in name.
I don’t know, the World of Warcraft dev team recently unionized and got Chris Metzen to return as creative director. And, personally, as a current WoW player (War Within is great so far btw) the whole feel of the studio is so much better than during Shadowlands when things were bad and I quit the game. I think that Warcraft at least is having a bit of a comeback now.
Overwatch 2 is awful tho
Chris Metzen
I don’t really know details about who does what at Blizzard, but isn’t he the guy responsible for the utter train wreck of Diablo3’s writing? Whoever wrote and approved “How tastes your fear, Nephalem?” did a bad job.
He wrote the setting for Diablo, Warcraft and Starcraft. He developed the story for Diablo 1 - 3 as well as most of the lore for the first 3 Warcraft games I believe.
One game was all it took for Big Red to turn from an epic “Not even death can save you from me” into a cartoon villain. Fucker wouldn’t shut up throughout Act 4…