What do these people think they gain?

Whats the point?

Do they really just want to ruin stuff for everyone?

6 points

Is it that prevalent? Seems like anti cheat works, at least I don’t see much of it in the games I play. Are y’all seeing cheaters frequently? What games?

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8 points

CS2 is at least 1 blatant cheater every match that I play (spinbot, anti-aim, walls, aimhack). They react to things they cant see, shoot you through a smoke and a wall with no hesitation and generally dont hide it that well. You can even watch the demo back to see them lock onto someone they havent heard or seen through the wall and follow them perfectly, reacting to what the other player does without seeing or hearing it. Vac has been a joke for years and even now with “Vac 3.0” i havent seen a single person get banned

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14 points

It’s to the point now where they are using DMA (direct memory access) cards to read memory directly from the PCI bus and bypass even the most invasive anticheats. Valorant has a ton of DMA cheaters.

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3 points

Ok that’s impressive! I had no idea.

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3 points

That seems like a lot of time and effort … what is actually being gained by this?

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3 points

For the cheaters? A feeling of superiority. For the people that make those cheats? Money from those losers, apparently enough to be worth the trouble sadly.

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1 point
*

In Oldschool Runescape it’s pretty common to see characters that are just blatantly bots. If they had plausible usernames and picked a random appearance it wouldn’t even be that obvious, because it’s a whole game about repetitive actions, but a lot of them have the default appearance and gibberish names.

Botting is sort of a different problem because it’s often related to real-money trading, so there’s a more obvious incentive to cheat: running bots generates gold that can be sold for cash.

In addition to that, many people run bots as a sort of side hustle, either to fund their main or just to fund more bots. And I suspect many people use scripts to automate tedious tasks on their main accounts as well, although that would be hard to notice unless you directly interacted with them while they were AFK.

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4 points

GTA Online has so many cheaters/hackers/modders that it can be unfun to do anything in it since they are either the type to give away free money or the type to grief you and crash you.

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25 points

People don’t have the skill or don’t want to put in the effort to do or get something so they cheat instead

Sometimes other people are cheating so they rage hack in response

And some people just like to make other people mad to laugh at them

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69 points

Oooh! I was just talking about this with my wife, who I met gaming online. We’ve had the conversation with each other, and other people a lot, including cheaters.

So, most of the cheaters I’ve known tend to look at it as entertainment rather than competing. It isn’t that they want to beat other people, and think cheats are an acceptable way to do that. It’s usually that, regardless of their skill, they get bored with the slower pace of play, but still want to play.

I’m not saying it makes sense, or is acceptable, but that’s the most common explanation I’ve heard.

The next most common is the jerks. They do it either to mess with people, or to “troll” people that the cheaters think are too serious, or too invested or too “tryhard”, or whatever the excuse is. That kind of cheater does indeed wnat to ruin things for other people.

The next one that I’ve run into enough is the nerds that are just looking for ways to cheat as a hobby. They’re the ones that end up developing cheat tools, whether or not they let others use them. It’s about figuring out the game, its code, and how to manipulate it. Those players tend to stop using cheats once they’ve done what they wanted.

The other significant grouping I’ve run into are the ones that only cheat on PTW games, where they’ll say that if you can pay your way to winning, the game is already a cheat. I actually agree with them, but I just refuse to play those games, even if they’re otherwise very good. In theory, I would maybe cheat in those games if I knew for a fact everyone playing was cheating too.

I’ve actually done that once, but on a private server where nobody could play without an invite. It was actually kinda fun running an over powered character by virtue of a ton of free “pots” that would buff you in both pvp and pve play. Everyone was juiced up and one-hitting each other. Wouldn’t be fun all the time, but the free pots were only on weekends, and outright unavailable any other time.

And, I will sometimes run cheats in single player games for the same reason; it gives a different play experience that’s fun as long as you can turn it on and off.

But you’d be surprised how many people in all of those groupings will cheat if they think there’s other cheaters, no matter if there’s proof or not.

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22 points

I used to love in-game cheats as a kid. The ‘motherlode’ cheat on the Sims & the button combinations in GTA were great. Being able to summon a tank and roll over everything on-demand was awesome. I liked how those games embraced it and made things a whole lot more fun.

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23 points

In a single player game no one should give a shit. Give yourself a million dollars. Mod in a gun that does 50,000 damage. A car that does 350mph.

It’s pvp where people notice/care you’re cheating

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2 points

Yeah, I’m reminiscing because I was reminded of that particularly fun period in my life. Nothing to do with the main topic.

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2 points

I’m also nostalgic for the era where cheats were easter eggs that enhanced the single-player experience.

Like, as a kid I was interested in Warcraft/Starcraft, but I’m horrible at RTS gameplay. Cheats gave me an out so that I could enjoy the story.

Historically, cheats were essentially debug tools that the developer could use to, say, thoroughly play through a level with unlimited lives. But around the 90s/00s you started to see this shift away from using a complicated code of buttons to activate (Konami Code, IDDQD) to a simple to remember phrase (“PowerOverwhelming,”“GiveUsATank,” “GunsGunsGuns”).

That shift makes me think that the cheats were for the players to enjoy. Otherwise they wouldn’t have fun names to activate them.

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4 points

This answer deserve more than an upvote. Have a beer 🍻

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11 points
*

The other significant grouping I’ve run into are the ones that only cheat on PTW games, where they’ll say that if you can pay your way to winning, the game is already a cheat. I actually agree with them, but I just refuse to play those games, even if they’re otherwise very good. In theory, I would maybe cheat in those games if I knew for a fact everyone playing was cheating too.

I used to cheat in Need for Speed World. Almost everything worth getting was locked behind an extremely steep paywall ($15 for a car kinda paywall). I don’t know why I played that game, but I loved it. I didn’t cheat to win though. See, need for speed world was very poorly programmed. Badly enough that you couldn’t tell when people were cheating because they would lag-port around due to shitty netcode and/or shitty servers (knowing the devs, probably both). There was a lot of car customization in the game, which is where my cheating came in. A number of body kits for the cars were normally sold in packs with a fancy spoiler for premium currency. However, iirc the kits themselves (minus the spoiler) were hidden but available for purchase with in-game cash if you knew the right memory values to edit/freeze (tricking the game into letting you buy one of the hidden body kits). As such, you could get most of the premium body kits for free and the devs didn’t give a fuck.

Need For Speed World basically had whales, “cheaters” and cheaters.

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3 points

The first two reasons, to me, feel like excuses to hide the true reason(s) they cheat. I’d wager it varies per person but that many just want to be seen as cool or skilled by having everything or beating everyone. It seems equivalent to people who modify cars to be extremely loud; despite many saying the contrary, they’ve convinced themselves that people love to hear their loud cars go by.

It could also be the anonymous effect of online games. They don’t quite perceive themselves as cheating, really, because they don’t know the players and will never know them. It likely feels like NPCs in a video game, for the most part. If there were actually social pressure, like would be in a schoolyard game of football, then far fewer would be willing to risk the social ostracization. But because they are anonymous online, they feel safe and empowered to cheat.

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1 point

Don’t forget the streamers that make bank being “good” at a game.

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4 points

Oh, I absolutely cheat in single-player games. If you add hunger to what I consider a nonsurvival game, I’m gonna cheat to get infinite food, or if you add a weight system inventory, I’m gonna give myself more carry weight. ~player.modav carryweight 1000 ~player.setav carryweight 1000

I’m a pack rat, and I refuse to pretend I’m not. If there is something I can pick up or steal I’m going to do it and yes it will sit in my inventory and make it harder for me to find the stuff I need and I still won’t get rid of it.

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3 points

Yeah, like the other person also mentioned Counter Strike has had a major cheating problem for two decades and it’s still pretty bad today. Valorant is a very similar type of game: twitch shooter that needs fine motor skills and reaction time where one player can dominate an entire match. Valorant has a more intrusive anti-cheat and a lower ratio of cheaters but both game still have cheaters and cheats. People will pay large monthly fees for access to premium, not-yet-detected cheats to compete in competitive circuits.

What’s distinct about twitch shooters is that the core gameplay is very simple (just click on everyone’s head) but it can take thousands of hours to become really competitive at them. People who are not at the same level as their opponent may think they are cheating if they outskill them enough which leads to a feedback loop where new players feel like they need to cheat to be on equal footing because the other person HAS to be doing it too.

Players with a lot of hours can usually tell if someone is cheating with relatively high accuracy (except at very high skill levels where the cheaters are also incredibly good at the game) but newer players tend to consistently call cheats on players that are just better at the game. Competitive drive, lack of trust in other players playing fair and high skill ceilings all create the demand for cheats which in turn creates lucrative opportunities for cheat developers.

Ruining other people’s fun is also another popular reason like you said but I would say most cheaters justify it to themselves in some way.

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1 point

I hate cheating in general, however I do have a personal carve out…

Some single player games, like (yes I’m old) doom — I almost always play with a full load out IDDFA No one should be dropping a Space Marine with out full weapons and ammunition and armor.

But that’s it.

Anything else, the point is to learn and find all the stuff the designers want to to discover

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5 points

singleplayer is fine, you arent hurting anyone with it, multiplayer on the other hand

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4 points

IDDFA

Hah, that’s a mix up of the two main cheat codes… IDKFA and IDDQD.

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1 point

Old man says:: yep could be. I thought the other was IDDKFA ??

But they say memory is the second thing to go ¯\_(ツ)_/¯

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