I heard a story about a therapist that used RPGs as a tool to diagnose patients. They held group sessions with several patients and then had a private session with each of them to debrief.
I’m convinced a lot of things can reflect on the way people play and make up their character.
There’s a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that’s a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.
I’d say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There’s a fine line between accommodating your players’ preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.
I just went looking for this. Here’s a link to the podcast for everyone else: https://pca.st/episode/b8388458-0062-47c5-a259-fae295a45305
Every work of artistic expression, from painting, through photography, all the way to fantasy improv, is a little window into who you are
the imaginary you is being put in various situations, mysteries, plots, and they have to figure out their way to victory! (and at the same time reveal exactly how you appraoch problem solving, how your logic works, and what assumptions you make)
it’s like the random shapes test but you don’t even realise you’re doing it
though it could get significantly harder to see through the layers of fantasy if you’re dealing with experienced roleplayers playing their 50th character
Something clicked reading this comment and I realized how much my tabletop roleplay matches the way I approach conflict in real life. I always go for high charisma and try to talk down enemies and resolve through dialogue. I’ll usually go for persuasion before deception and intimidation. Likewise I’m super averse to lying and getting in heated arguments in my real life encounters.
Hmm.
First character: A brooding loner with a tragic backstory, full of obvious parallels to my own life.
Second character: Yes these mechanics I’m combining are wildly mismatched, but my backstory explains it all.
Third character: A centaur that I play as a cab driver. Work in references to Taxi Driver, Cash Cab, Fake Taxi, etc. 100% dedication to the bit at all costs.
Fourth character: Mysterious backstory and ominous foreshadowing throughout the campaign, all leading up to the moment in the final session when I unleash the pun that the entire character was built around.
Fourth character reminds me of a character my friend played. His name was Jim Spoons, and his backstory was that his wife was murdered and he was trying to find out who the murderer is and avenge her. He carries this out until the final session, when it is revealed that he in fact was the one who killed his wife, and that Jim Spoons is an anagram for… OJ Simpson
That fourth one. Did you ever do a write-up? I’m fond of shaggy dog stories and other long walk anti jokes.
Second this. I’d love to read a wall of text with a single pun at the end. @Makeitstop@lemmy.world, please share this if you can.
I’m terrible at coming up with backstories. I guess that means I don’t have any insecurities.
Can you remember the first time you felt insecure about your ability to come up with backstories? What was that like? And so on
I explained my fursona to my therapist.
It was
A fun time.
It’s honestly amazing. Art is so much a part of what we are, that it’s common and expected for someone to have written a coherent and insightful metaphor for their own life into their role in a fun make believe game.
But also, don’t talk to me, or my emotionally stunted, queer-coded, dissatisfied accountant, who quit his job to take up a life of crime, ever again!