Starfield is a massive game with lots of systems and a massive amount of area to cover. I thought it would be nice to share useful information as a community. So what is your secret best spot to find medpacks? What skill was more useful than you thought? What thing did you not learn about until you were 15 hours in, that you wished you learned a lot sooner?
My personal list
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Some skills lead to dialogue options! I have had the commerce skill pop up frequently during missions
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Melee is more effective than you may expect, and can be a good way to conserve ammo when you are running low
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You can fast travel planet to planet from almost anywhere outside, you don’t have to return to your ship and take off (wish I knew that a lot sooner)
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You can hide your spacesuit when in settlements using an option that appears in the inventory screen
Planning to add more as I play
Edit:
- Press melee when using a sword and you will stab instead of the usual slash
You can hide your spacesuit when in settlements using an option that appears in the inventory screen
I just wish people wouldn’t comment on my still wearing a space suit. Yeah, I know I don’t need a helmet on this planet, I’m just not going to take it off every time.
You can set that to be hidden when in breathable atmosphere as well. You can basically have it so your character changes into ground clothes and back into suit without you doing anything
Several uniforms and clothing sets can act like disguises and allow you to roam freely in otherwise restricted areas without it counting as trespassing.
If you tend to become over-encumbered, and you’re currently playing on mouse and keyboard, consider trying out a controller. There is a “jogging” speed that is not quite as fast as running, but much faster than walking, which can’t be accessed using keyboard controls, and it allows O2 regeneration while encumbered. It’s also my preferred speed for navigating cramped indoor areas without running into things.
(To jog, simply tilt the left stick about 3/4 of the way to the edge instead of all the way.)
To sneak successfully, dismiss your companion and take off your spacesuit.
Someone I was talking to that had never played a Bethesda RPG brought this up and I guess I just took it for granted. In hindsight, it’s really dumb to assume players are familiar with the systems of Starfield based on previous games, and they definitely took that approach with the tutorials.
Also: Do any of the ranks in Stealth or Concealment eliminate the penalty for weight? I mentioned that usually is a thing to the other player, but when I looked at the skills I didn’t see anything specifically stating that it would do that, but it could be one of those hidden stats like how power attacks work in Skyrim and Fallout 4 is the same as Oblivion, but the game does not ever mention how to use them or that you get them.
Sarah is such a pain in the ass when I’m trying to be sneaky, always running in to duke it out as soon as I try to snipe someone. Like, we all admire your loyalty and enthusiasm, but calm the fuck down there Combat Karen, I’m trying to do this quietly!
It took me way too long to realize I could just tell her to wait somewhere while I went in without her. I know I could just do her stupid mission, but I’ve been so caught up in everything else that now I’m level 20 and have still never been to Sol.
@Travalanche “Combat Karen” 🤣🤣🤣
A few things I wish I’d known sooner:
- Uncommon elements are grouped with the common ones on the “Show Resources” overlay on the system map. For example, if you were looking for platinum on Bondar, you’d head to one of the areas with lead because that’s the common element that is grouped with it (along with tungsten). It’s not always clear what’s grouped with what on the planet overlay, but when you’re on the surface and have a resource in front of the scanner, you can hit “Show Resources” there and it’ll show the groupings. The Scanning skill in the Science tree will give you a better breakdown.
- When you’re on the surface tracking down planet traits, you can hit Scan on distant “Unknown” markers to get a slightly more specific identifier and icon. That way you don’t have to waste time hiking 1km to an artificial structure or a duplicate planetary trait.
- You can double-click a part in the ship builder to select all connected parts (don’t know the gamepad button). Good for complex builds or if you want to repaint.