Control and Resident Evil 2 Remake still look incredible and run well on fairly inexpensive hardware today. We don’t need globally illuminated Unreal Engine 5 games with individually modeled nostril hairs on each character that require graphics cards with prices in the three digit range
Graphics should just be kept at late PS4 level for the foreseeable future to keep games as accessible as possible
Look at what Nintendo’s been doing for the last like 20 years. PS2 level graphics but great game design
I’ve always felt that photorealism takes second place to good art direction. You look at Half Life 2 and it’s dated, but Team Fortress 2 hasn’t aged a day despite being old enough to vote.
It really nailed the intended atmosphere though. HL2 also had facial animation that was way ahead of most games and especially PC FPS games at the time
Make it 10. MGSV is the apex of how good a game should look.
I should probably give it a spin on my PC some time. Back in 2015 I had to play Ground Zeroes and Phantom Pain on my 360
The gameplay was excellent. My main gripes were the dogshit story and the repetitive environments. It felt like you were just taking down samey outposts for most of the game. It really needed large intricate areas like the Guantanamo facility from Ground Zeroes.
As for the story, I think Hideo Kojima was just out of MGS juice since 3. 4 was abysmally bad and 5 wasn’t much better. Peace Walker was kind of a return to form in terms of tone but I’m not even sure how hands on Kojimbo was with that game’s development
That engine is still the highmark of gaming fidelity for me. Nothing has ever run as buttery smooth as MGSV. I still haven’t come across a game that looks and feels as good. All these “advancements” in graphics and nothing is as smooth or pretty (outside of like games that are pretty because of art style, not just pure Graphics).
You sure do spend a lot of time in those games staring at stiff lumpy faces
I think photo-realism is nice and all, but I think devs shouldn’t focus too much on it. I’m not saying they should avoid it. Just don’t obsessive over it, or see it was the main selling point of a game.
I really do appreciate the impressive work that devs have put into games, whether the graphics are on the higher end or lo-fi 8bit or 16bit style.
Personally, I really like cel shaded games, and that’s been around a long time already. When I see something that “looks” like a cartoon, my mind naturally thinks of fun. 😃
I wonder how much of the push for absurd fidelity photorealism is by the game devs, as opposed to the publishers/upper management?
We got two chokepoints. I feel like graphics have not improved significantly for a little bit that is true. However one problem is way to much stuff can’t be re used. So, games will be made with thousands of hours of work done on assets. Then next game will use all new assets for thousands of hours more work. They really need to make some system by which we can keep adding to asset library’s instead of just having to make new stuff all the time.
The second is we need way more processors cause when you see good ray tracing it really is a wild step up in quality but it is super resource intensive. So maybe when we get reasonable level biocumputing I dunno. However that will be for first time in a while I feel like graphics really jumped up in quality.
I agree with you. When that next level ray tracing hits though that shit is diffrent