Been thinking about this since I’ve been playing Rain World. I feel that Rain World is solidly within the genre. There are definitely video essays out there about it being about existing in an ecosystem or whatever. Pathologic is another obvious one. The original Dark Souls is probably paradigmatic of this category.
What traits define this category? I think:
- Difficult, you struggle to make progress
- Inscrutable narrative motivation
- Hidden depth to the world that can be teased out through intensive study
- Possible to find it fun, but much likelier to just bounce off (and watch the video essay instead!)
Is this a valid category?
this is a nonsense idea. please stop it with the video essay posts this is getting ridiculous.
99% of mascot horror
As much as we love it, Disco is definitely like catnip for video essays.
Basically any game where the gameplay takes a backseat to the story, or the story is told through weird gameplay mechanics. Something like Ultrakill is a good one that skirts the line with good gameplay and an absolutely wild story.
Antichamber. Love the game. Lots of hidden and obscured meaning and metaphors.
Gotta be Cruelty Squad, it’s too player hostile and interesting not to be.