Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for some games to require an internet connection when the vast majority of activities they provide can be done in a single-player fashion. So I suspect Live Service Game to be less of a commitment to truly providing updated worthwhile content and more about DRM. Instead of imposing Denuvo or some other loathed 3rd party layer on your software, why not just require internet regardless of whether it brings value to customer?
What do you think about Live Service Games? Do you prefer them to traditional games that ship finished, with potential expansions and DLC to follow later?
I simply don’t buy live service games. I hate them
Unless it’s an MMO, or something like an online aRPG, the tag “live-service” immediately means that you’re fully expecting to release an unfinished game, collect your preorder money, get backlash for the game being unfinished garbage, and then release a few patches as a “Sorry we got caught” excuse.
The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time
Even MMOs tend to be terrible live service games. This mode necessitates a good cadence of content (actual content, not stuff to buy) that most studios seem incapable of doing.
The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time
That sounds like a good thing to me. The real problem is that when buying a game, there are no guarantees about how finished it is.
The point is that when you printed something on a disk, and had 0 capability of pushing patches down the road, you were forced to finish your product. Now it’s not the case, evidently
In theory yes, but in reality, plenty of games shipped unpolished in the physical media era.
Very much so, because to me it openly announces that the game is centered in its design about something between:
- Microtransactions
- Extrinsic motivation
- FOMO
None of those are a good story, great characters, good world building or good intrinsic gameplay design. And they don’t need to be for a live service game, but it also means it’s inherently worse as a game than the same underlying idea not developed as a money squeeze service.
I don’t have a problem with the core concept since it can technically be done well (Fortnite, despite it not appealing to me personally) but since everyone wants the “live service” staying power and money without putting in the “live service” effort it’s become a red flag to me to prepare for an unfinished, buggy, likely money-grubbing “game” with a shaky future - case in point, Halo Infinite’s campaign pretty much going nowhere and being Act 1 of what will be pretty much nothing now since all the campaign staff went bye-bye.
Man, Infinite’s campaign was such a disappointment. Halo to me was always about the big set pieces and new locations. Infinite had 2 locations essentially the whole game, not to mention the non story that happens mostly off screen. It’s too bad because the grapple hook was one of the best additions to Halo since Bungie but you don’t have anything fun to actually play with it.
I find the word “service” off-putting. I want to buy things outright and own them. I do not want recurring fees.