13 points

Whoohoo! Great to see Vulkan really taking place as the norm. I hope this can help stream line development for some as it keeps happening.

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-6 points

Wait, UI toolkits need a render backend? Old FLTK too?

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23 points

Truat me, you ro not want to experience CPU based rendering on high resolution displays

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1 point

QtWidgets uses software rendering. It’s completely fine on my 4K display except for a single application, KOrganizer, where it actually takes a while to redraw the UI. You can implement hardware rendering badly too (see QtQuick which is noticeably less responsive than QtWidgets)

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16 points

Need? No. But hardware acceleration makes things faster and more efficient.

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0 points

Sometimes. Most of the times. Not always.

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7 points

hardware deceleration?

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11 points

Huh but GPUs only support it since like 2016 or 2017. Older ones won’t be able to render GTK4?

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32 points
*

As per https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/ and https://www.phoronix.com/news/GTK-4.16-Released :

You can still use either a new OpenGL renderer or the old OpenGL renderer. This can be set with the GSK_RENDERER environment variable (e.g. GSK_RENDERER=gl)

I would assume it will also probably detect unsupported hardware and switch to OpenGL automatically but I don’t have any source to back this up.

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7 points

I hope at least distros will make the switching automated because without it a lot of users will have issues, especially since Ubuntu and Fedora use GNOME by default.

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13 points

There’s still OpenGL backends, a newer one that shares the same backend as the Vulkan renderer and the old OpenGL renderer.

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