I’ve made the 0.1 design available to the public now.
Ive been using it for a few weeks myself and its quite nice to use, particularly with the aluminium chassis (the GitHub repo has FDM and CNC designs).
In any case, for those curious the GitHub is here: https://github.com/MickiusMousius/RolioKeyboard
I am working on the V1.0 model, PCB’s should arrive in a few days. I think the V1.0 release should be good enough for others to make. The current model is nice, but there are a lot of improvements in the pipeline particularly regarding aesthetics.
V1.0 sample below:
Beautiful board! I thought the thumbnail might be a render, that’s crazy
Thankyou.
I’ve started assembling V1 today. Which means I can finish the mechanical design this week. I’m looking forwards to having it, I think it’s going to look very nice.
no one has asked about the very detailed key caps … but you have a link in the github repository to fkcaps
That’s an original stagger. Why?
Otherwise, beautiful board.
Thanks.
I took some hand measurements and this is what it came out with:
I didn’t add the splay, I started to add it, but decided that in practical terms it likely doesn’t make much difference but it made things quite unwieldy looking.
In practice I’ve found the pinky column needs to drop by about 3-4mm which is a change I have in the newest iteration.
Be careful that, with this tool, you are naturally reproducing the habits you already have. I’ve seen this tool used by Ben Vallack (https://www.youtube.com/watch?v=IoBjVhJY4io&list=PLCZYyvXAdQpsEWfa6OEBOhHn48SWgneoD) and you can see, in his progression, that at first he was for no pinky stagger, and now he is for aggressive pinky stagger.
Ah, yes, I did suspect this was muscle memory at work.
The stagger is very similar to that of a Sofle though, and, inline with goals it should hopefully be usable by other newcomers.
It’s interesting to see these rollers popping up some more, especially with two posts about them in such a short period of time(https://lemmy.world/post/4760068?scrollToComments=true). They’re much better than the normal rotary encoders and I’ve enjoyed using mine a lot. Though sourcing them is unfortunately a bit tricky (and thus on the more expensive side).
I’m currently making a new board using the Nintendo Switch joysticks to replace them, I’m curious how the two compare.
I’d love to see that.
I have a design I’m tinkering with as an idea that has two 5 way sticks. The actuation force is too high IMO, but I could not find a suitable digital switch.
Are you interfacing to the switch sticks using analog or do you have some nice low power digital solution?
I’m using the ADC pins to make use of QMK’s joystick feature. Or at least that is the plan.
Awesome looking board. Thanks for the files!
No worries, you’re very welcome.
If you’d like I can share the V1.01 files to you too. The improvements are also electrical as well as mechanical (eg some caps to smooth out the rollers). Otherwise I anticipate publishing in about 4ish weeks time.