4 points

I played Satisfactory for a while. Got a little past oil extraction and power generation. I think I was doing it wrong, though. I only made one actual factory, like with a floor and such, and it was one of those little templates you can design and make several of. Most of the stuff I built was just scattered about the map with miners and constructors and smelters just laying about everywhere and conveyer belts connecting them. It felt disorganized and, well, unsatisfying. The transport tube (the futurama style one) was fun, but most of the rest of it just felt like work. That and the fact that there was no provided reason to do any of it caused me to just lose interest after a while. I think the Christmas gift construction tree, where the last item required like 10,000 gifts collected was kind of discouraging too.

What keeps you motivated to improve, rebuild, and progress in the game? And what am I missing?

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1 point

For me it has the same potential as Factorio (which I love) but without the environmental threats keeping me on my toes, it just gets kinda… dull.

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44 points

I picked it up yesterday and I’m already destroying my sleep schedule as expected. This plus the Factorio DLC may cost me my job.

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15 points

Shapez2 went into EA a couple weeks ago too, I’ve been waiting for Factorio DLC anxiously but this Satisfactory release took me by surprise. It’s such a good year for factory sims 🕺

I had put down Satisfactory earlier this year when starting T8 but I think the full release has rejuvenated my interest, I’m hype to finish the game now 🙌

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5 points

Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.

Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.

After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.

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4 points

Factory gamers are eating right now

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11 points

If you still have your job, you can start on Factorio mods.

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10 points

I’m terrified that I may not survive making the game more addictive. Bobs mod could end me.

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3 points
*

There’s also mods in satisfactory. For example “satisfactory plus” is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though… Just in case you need something until factorio dlc at the end of October.

Edit: if you’re familiar with factorio mods, it’s similar to and inspired by bobs+angels.

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3 points

Let me give you the drug choices options:

Bob’s mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.

Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.

Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.

SE: doesn’t use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I’ve seen posted.

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2 points

When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.

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22 points

Should be 100/100. I put in around 500 hours back during Covid and ready to take another plunge now. Fantastic game.

Between this game and Icarus I am ready for winter mode.

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8 points

My only problem with the game is the earlygame power gen. Its just so annoying to deal with the biomass burners.

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17 points

Have you played 1.0 yet? You can automate a lot of the biomass process now that the main biomass burners (I.e. Not the ones attached to the hub) have conveyer belt inputs.

I basically set up two industrial storage bins at the beginning of a biomass production line, one for wood and one for leaves. Each bin feeds into a constructor that turns the associated raw resource into biomass. Then feed those biomass constructors into another constructor that makes solid biofuel. Finally hook that up to the generators and all you have to do is spend a few minutes every hour or so collecting leaves and wood to dump in the storage bins.

It’s still enough work that automating coal is a huge priority, but it’s not as tedious as it used to be at all.

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4 points

Thanks for this tip, I was thinking maybe I could just sort of deal with the biomass stuff by hand until I reached coal but I took a chance tonight and built a line for biomass production like you described and it works well. Cheers!

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Oh wow, this is such a relief. Yes, I just restarted and was dreading the pinch while transitioning from bio to coal.

It still may mean regular leaf-gathering sweeps just dumping them in the intake bin rather than feeding each generator individually, but even that is an improvement.

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4 points

Hate the biomass as well. At least they seem to burn longer now than when I last player. I’m still stuck on them on my current playthrough

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1 point

They at least have belt inputs now. MASSIVE quality of life improvement.

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1 point

Only 500? Noob.

… I’m kidding. Wanna play on my self hosted dedicated server?

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11 points

I thought this game has been out for a long time now.

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22 points

In EA until yesterday

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8 points

Ahh ok, ty.

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9 points

Picked this game up on Steam thinking I could always refund it if I did not exceed 2 hours of playtime.

Those 2 hours went by quickly lol.

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4 points

For me, the first thousand seemed to fly by.

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