20 points

I started playing with rust last week (just converting a couple of C# projects so far), and I’m going to say that once you understand that mutexes/rwlocks are wrappers around the actual data, it (to me at least) feels better.

Don’t get me wrong, it’s an absolute headache for anyone that’s acquired intermediate or better skill in one of the Cx languages. The paradigm shift is still hitting me hard. But this was one of the differences I actually think is an improvement in probably most use cases.

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18 points

It’s a massive win, and I would question the credibility of any systems programmer that doesn’t recognize that as soon as they understand the wrapper arrangement. I would have to assume that such people are going around making egregious errors in how they’re using mutexes in their C-like code, and are the reason Rust is such an important language to roll out everywhere.

The only time I’ve ever needed a Mutex<()> so far with Rust is when I had to interop with a C library which itself was not thread safe (unprotected use of global variables), so I needed to lock the placeholder mutex each time I called one of the C functions.

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6 points

Exactly. If there’s only one thing I could bring from Rust into another language, it would be Mutexes. It’s so nice to guarantee safe access to data.

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6 points
*

Rust mutexes would be nice. But I think for me that one thing for me would be its enums.

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4 points

The only time I’ve ever needed a Mutex<()> so far with Rust is when I had to interop with a C library which itself was not thread safe (unprotected use of global variables), so I needed to lock the placeholder mutex each time I called one of the C functions.

Actually I think in this case you’re still better off using a Mutex with “data” inside. I’ve done this before. The idea is that you make a unit struct MyCFuncs or whatever and then you only call the C functions from methods of that unit struct. Then you can only access those methods once you lock the Mutex and get the instance of the unit struct. It feel elegant to me.

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2 points

This makes a lot of sense, but the functions were Rust bindings for plain C functions, they weren’t function pointers. Granted I could have put pointers to the function bindings into fields in a struct and stored that struct in the mutex, but the ability to anyhow call the bindings would still exist.

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7 points

Wrapping a value in a mutex just makes sense. After learning a bit of Rust I made a similar mutex wrapper in C++ when I had to protect a class member in a C++ project. I just had to change the type in the declaration, and bam the compiler tells me about all places this member was accessed. Much easier than using some buggy ‘find all references’, potentially forgetting a few places.

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2 points

Looks like the author missed my main complaint about Rust mutexes, which is that the lock method returns a Result. There should be a try_unlock method for when someone actually wants to handle the rather obscure failure case, and the name lock should be used for a method that panics on failure but returns a value that doesn’t need to be unwrapped first. I see the current arrangement as being about as sensible as having array subscripting return a Result to handle the case of a failed bounds check.

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8 points
*

If lock-ergonomics is as relevant to you as indexing, you’re doing it wrong.

I would rather take indexing returning Results than the other way around.

One can always wrap any code in {||{ //.. }}() and use question marks liberally anyway (I call them stable try blocks 😉).

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4 points

I kind of disagree here. .lock() has the following behavior:

  • panic() if the lock is already held by this thread - should never happen
  • error - if the current lock holder paniced

The second case is incredibly rare, so it’s one of the few cases where I think .unwrap() makes sense in production code. But it should be an option to handle it in robust code that should never go down. This is rare, but it’s not so rare that we should force all locks to exist in a context where we can recover from panics.

.try_unlock() should never exist because there should only be one way to release a lock: drop(). Having a way to maybe unlock a mutex adds a ton of issues. If we assume this was a typo, .try_lock() absolutely exists, and it’s for a non-blocking lock.

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0 points

try_lock already exists; it’s called lock. I just want a more convenient name and I want the name of the new method to be lock, but that ship has sailed.

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3 points
*

if you’re really that bothered…

use std::sync::{Mutex, MutexGuard};

trait ULock<'a> {
    type Guard;
    fn ulock(&'a self) -> Self::Guard;
}

impl<'a, T: 'a> ULock<'a> for Mutex<T> {
    type Guard = MutexGuard<'a, T>;
    fn ulock(&'a self) -> Self::Guard {
      self.lock().unwrap()
    }
}

or use a wrapper struct, if you really really want the method to be called exactly lock.

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3 points

Just use the Mutex from the parking_lot crate.

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