Eastern European devs (ARMA, Grey Zone):
some fan will decompile their entire game and spend a couple of thousand hours working on a fix. they will then sue him and make him pay damages for the rest of his life.
Which game? Touhou at 1000fps?
Persona 4:C… DMC3 and Ninja Gaiden collection are the most recent… Wonderfully fun games that just aren’t running well or properly:x
I’ve had P4G running on an old Lenovo Ideapad 100 not long after port came out. Are your specs worse or the patches are on Windows level?
I have a weird bug where the screen like warps all about. I have a good computer but he glitch appeared awhile back and I’ve put it down ever since. Whe I get home I may troubleshoot it again.
The painting is Friend or Foe by Robert Griffing. While he’s not native american, I can’t find anything to suggest his paintings were not made with a consideration for real history and an appreciation of the culture he’s depicting. His paintings are featured in many native american-run museums.
No, actually it’s not. It’s actually well know how Japanese culture actually affects programming. I, a software engineer who has worked with many other cultures, can confirm that culture affects quality. I’m not saying I’m perfect, but I am saying that culture affects work.
Indian culture is interesting because you never say no to your boss. Even if you don’t understand something, or don’t have all the information you need, you say yes. Do you understand? Yes. Are you sure, it’s okay to ask me clarifying questions. “Yes, I’m sure”. Then they give me something that doesn’t work because they didn’t understand the question.
Japanese is another culture that’s slightly different, but if your boss asks you to do something not only do you say yes, you also don’t ask for help to do it. You brute force it done, put in long hours, and you get it done. However, in software that’s a horrible way to operate because we need to not just get the current problem done, but you need to build something that others will use later, that will be reused, that will be expanded and shared with and by other teams. So what you get is quite literally this - poorly optimized code from many people whose code doesn’t really work well together.
So, none of these are stereotypes. In fact, as engineers it would be culturally insensitive if I wasn’t aware of this and assumed people worked in the same way as Americans. Your virtue signalling is pretty transparent. Yes, it’s humorous, but it’s also 100% the truth. They’re not bad coders, but their culture does not breed great software projects.
You talk like Nintendo games weren’t optimized to hell and back.
Edit: I meant games developed by Nintendo. Pokemon is developed by Game Freak.
The new Pokemon games grind to a halt if you are in the south of the map and look at the north. Because you are rendering the entire map. How is that optimized to hell and back?
Choose wisely, 500gb game from the western dev, or winter heating from the eastern.