5 points

Is steam charging for re-installs?

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2 points

No, Unity will charge developers for installs, not users

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Unity is apparently planning to starting next year

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7 points

Unity engine was planning on it, though they still say they’ll charge for a new device, so you could probably still do this.

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114 points

I never get tired of this.

Execs of a company that makes bajilions dollars a year want to buy a new yacht, so they make the most corrupt, greedy, and stupid decision imaginable. There is a mass exodus of consumers who pay these shitty execs in the first place, resulting in losses.

Being an exec is a job even the stupidest motherfucker can do and it shows

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4 points

The call-home code can probably be disassembled, extracted and put on a loop, no need to actually install anything. Ddos the server with “install” messages.

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80 points

This isn’t even the part that’s supposed to make them money. This is investor bait. They announce this and idiot investors who have no idea how this will damage Unity’s userbase jump on their stocks thinking it’s about to earn a lot more money. The CEO of Unity just sold 2,000 shares. He fucked both his company, the industry and his investors for a quick buck.

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45 points

The CEO of Unity is also the former CEO of EA. So that tracks

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10 points
*

This is a symptom of the casino that is the stock market. No-one cares about revenue, as long as share prices increase and they can sell before prices drop again. The result is short-term decision-making, and everyone who “matters” likes it.

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9 points

ooof

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193 points

Rival developer? Please, I’m pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one

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65 points

“Our telemetry software, which we developed, operate, and have complete control over with no accountability, says you owe us one hundred million dollars. Slaughterhouse time.”

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28 points

Developers need to stop using Unity AND Unreal. I miss in-house engines.

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10 points

I miss in-house engines.

Eh, they’re not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda’s notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.

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1 point

Thank you for the link, that was an interesting read

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20 points

Go play Farming Simulator or DCS World for 10minutes and you’ll change your mind

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2 points

Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren’t any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn’t buy it.

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9 points

Or any Bethesda game.

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35 points

And watch games prices/microtransactions skyrocket as every studio making a 3D multiplatform game needs a huge team of in house developers to develop their engine…

Engines have gotten way more complicated since the 2000’s. There’s a reason only a few AAA studios have their own robust in-house engine nowadays

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8 points

And are starting to abandon them (CDProject Red)

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7 points

As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.

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25 points

I think it’s hard to make an engine that lives up to today’s gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it’s name.

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8 points

just use godot jfc

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