“Just?” That seems like a lot, considering.
Estimates have put the game’s budget at upwards of $250 million, so they’d need to sell at least 5 times as many copies to even break even. Games (from traditional studios, anyway) are crazy expensive now.
That’s insane for how many bugs it has. What are they spending this money on? It’s clearly not development time
I agree with what you’re saying but for a Star Wars games that’s crazy low
I don’t think so. It was cheaper to get it through the Ubi+ and it’s not on Steam. Also, it’s a very mid looking game.
Edit: that is to say, I think it will get better numbers over time, through widening the market and sales. Not great, financially, but the numbers will be SW worthy someday.
I just got it on sale ($15 off on Uplay) and I gotta say I’m rather confused why it isn’t more popular. It’s not perfect, and combat is a little simple, but it’s exceptionally well written, the mini games are legit fun, and the world feels really fleshed out and authentic and the music is outstanding. The main theme sounds like a modern take on Williams it’s crazy good.
Tbh I haven’t even noticed the “AI” generated stuff it’s no different than procedurally generated content if not even more well weaved in the game. I dunno it’s just fun for me. Just change the settings to all hard and disable the assists and suggestions.
Disney’s milking made the licence really unappealing and Ubisoft’s open worlds were unappealing even back when they had some quality control and graphics had to look good. Now it’s just smear this unplausible cutesy mammal sidekick with some temporal antialiasing and also no one on our team knows how to make enemies exhibit any behavior. Fucking die, Ubisoft. I told you in 2012. when you made uplay it would end like this.
If folks want to sell lots of copies, why do they keep making shit games? It’s such an easy problem to identify.
It’s not on steam, also if you’re going to ask me to pay 90 dollars for a mediocre game you can kindly fuck off.