Guys quick a question. At the moment i have Ryujinx installed on my deck through Emudeck. Will it disappear with my next update???
Nah, Yuzu is still working fine on mine. Basically, if you had the emulator installed prior to the takedown, EmuDeck will continue to use it.
Which is honestly a pretty good argument for just installing every single emulator (even if you never think you’ll use them!) because they don’t really take up that much space, and you could potentially lose access to them if you never bothered before a takedown.
I think anyone still in the scene will want to lay low for a while and work in the shadows. Only releasing after a few years.
I hope they dont go for dolphin or cemu claiming that certain games are in their e-shop for the switch 2 release.
Either way I think we should start backing up emulators and their source and require files regularly as a fallback.
I mean, all of these emulators are already very well archived and available from several sources, not to mention downloaded to the devices of millions of people. I highly doubt we would be in danger of losing any of them even if Nintendo were to sue literally all of them overnight. Well, except for things like Github issues and pull requests, nobody bothers to archive those unfortunately.
But yeah, IMO the danger is moreso that the attacks are leading to a massive chilling effect and loss of developer talent in the emulation community.
Tons of boot kickers in the comments here
Now and then I bought Nintendo games for my nephew. This stopped right now.
I mean. I understand the sentiment but I don’t think your nephew will understand 😅 you should keep buying games for your nephew bro. I’ll stop buying games in his place
Why is Nintendo in particular this aggressive against emulators? Why haven’t we heard of Sony going after PCSX2 and RPCS3, or Microsoft going after Xenia and Xemu?
According to what i’ve read around, the Switch 2 will be retro-compatible with the Switch and a big sellout will be possibility run all the old games in full hd with higher frames (something emulators already do better). Also this may have been used to adapt current emulators to the new console games.
Nintendo’s infamously protective of its IP, even to its obvious detriment. I know a lot of people who jumped on the nomoretendo bandwagon after AM2R got DMCA’d, because the smart and morally correct thing to do would have been to hire that person and pull his incredible talent into the next Metroid game, because they clearly had a lot of love and respect for the subject matter and the technical expertise to put it into action. It’s hard to overstate just how fucking good and polished that project was, virtually identical to the Fusion/Zero Mission engine, except in the ways it was more improved. It was certainly better than anything Nintendo had done with Metroid in quite a while.
It is likely due to age and popularity. At this point PCSX2 is the only widely popular emulator you’ve listed, but is older, in the same way Dolphin is old and less of a concern of harming their limelight. That isn’t to say those other emulators aren’t making waves lately, but there is a window between age and popularity that makes this software a prime target. Especially emulators for current gen, which has been historically very rare, and when it did exist were no where near as good as CEMU, Yuzu, and Ryujinx were.
In general I’d agree, although Citra feels like an exception. I’m not quite sure why they targeted that one so hard.
Probably for the same reason Nintendo shuttered the stores for 3DS and Wii U over the last year. They are attempting to consolidate infrastructure, support, user base, and sales.
I think this also shows how underpowered Nintendo consoles are; the Switch is essentially a slightly upgraded Wii U, which itself was only marginally better than the PS3 and Xbox 360! If Nintendo really wanted to combat piracy, all they had to do was beef up their flagship console to the point where it’s hard to emulate.