-3 points

Maybe if they ran on Linux, people would buy it. Give it a shot there, Timbo

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6 points

Yeah, people need to start reading past the headline.

He’s not complaining, he’s bragging.

His point is that people aren’t buying Sony’s big, expensive games, they’re playing Fortnite.

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3 points
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Yea, did he mention all the other successful epic games? No. There aren’t any. Or they’re dying.

Gotta read between the lines.

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2 points

He did. Fortnite actually grew this year and hit 110 million monthly active users, according to him.

Fortnite isn’t dying, it’s killing everything else by absorbing the rest of gaming into itself like an alien blob. I don’t like it, but it’s happening and that’s what he’s talking about.

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17 points

I’m with you as a Linux user but let’s be real, Linux support has an abysmal ROI: you put a lot of effort for less than a 1% increase in sales, it’s a no brainer.

One of the gifts that valve gave to the Linux ecosystem is having freed developers from the Linux burden. They just make windows games and voila for the most part they run on Linux. They spend less money, we get more games - win/win.

There are a bunch of games that had half-baked Linux ports and got so much better once you could just run the main build through proton, it doesn’t make sense to push developers to go back to native.

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49 points

It’s because the games are mid or worse. Took me one google search to find a plethora of games released in the last few years that had high budgets and sold very well. God of War: Ragnarok, Ghost of Tsushima, Elden Ring, Horizon: Forbidden West, Doom Eternal, Hogwarts Legacy, Legend of Zelda: Tears of the Kingdom, The Last Of Us Part II, and so many more. These are just the ones I played. Just because the only game you guys make is Fortnite after abandoning all your IPs and that your Epic Games Store money isn’t as high as you thought it would be doesn’t mean other people aren’t making amazing games. It’s just you, my guy. I consider myself a patient gamer and I’ve bought more full price games over the last 5 years than I ever have.

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7 points

Motherfucker… How many times do you you have to fail before you listen to your customers, who are screaming what they want?

This is why voting with your wallet is nonsense. They’ll never learn why they failed, only that they did

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5 points

It is still important that they fail. If you buy their shitty games they will still think that they are right and they would have the profit to support their opinion

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0 points

Well I wouldn’t say it’s important, because it doesn’t change anything

I would definitely say it’s a waste of money to buy their bad games. They deserve to fail. I’m not happy about it, because I want good games, not for IP to be stretched so far I no longer care about it

But it’s important to understand that AAA gaming is an oligopoly and not buying their games won’t change that. It will not improve gaming. Ubisoft will close another dozen studios, buy 13 more, and learn all the wrong lessons (see current situation)

“Voting with your wallet” does not give you any control, just like recycling does not save the planet. It’s a myth to redirect our attention

Structural problems can only be solved structurally.

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2 points
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You seem to be mad that this doesn’t give you instant results. It’s about the long term and sending a message.

Plus, what would be the alternative? What is this magical instant fix of the industry that you haven’t told anybody?

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3 points

This is why voting with your wallet is nonsense.

Not buying Star Wars Outlaws had an effect on Ubisoft and Assassin’s Creed Shadows. Maybe it won’t amount to anything meaningful in the end, but it did do something.

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2 points

It undoubtedly burned out hundreds of game devs who wasted years of their work and improved nothing about the industry

Mission accomplished?

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3 points

Mission failed successfully!

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3 points

I disagree. Voting with your wallet is the only metric they understand. They just ascribe different analysis as to why it failed to their boardrooms. In the end, you put 70 million into the development and marketing of a game that doesn’t sell, that is going to get attention. Complaining on Reddit won’t.

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0 points

They just ascribe a different metric as to why it failed

Yeah… That’s my point. They will never say “our game failed because it was overly formulaic, unpolished, and our customers are getting sick of our bullshit”

It doesn’t fit on the spreadsheet. They will never come to the correct conclusion. They structurally cannot

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21 points
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Dear Mr. Sweeney, I fixed your words, thank me later:

A lot of games are released with CEOs earning more money than all developers of the game including outsourced work together, that makes the games too expensive. If the budget would actually go into the game we could have great games that sell.

Unfortunately you rather lay off your employees, pay them less, crunch them and burn them out, save on quality control, sell road-maps instead of a finished game and give your customers a lesser and lesser experience instead of accepting a pay cut.

And I have not mentioned the money you throw out of the window and burn because of your dreams of an “EPIC metaverse”.

F you Mr, Sweeney.

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0 points
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Removed by mod
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