A fresh report into Unity’s hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.
MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity’s own LevelPlay ad platform.
The report quotes industry consultants that say this move is an “attempt to destroy” Unity’s main competitior in this field: AppLovin.
Why’s it always end up being fucking ads?
I hate late stage capitalism. I want off Mr. Bones’ Wild Ride.
Shareholders prefer constant steady income over one time purchases. Hence why they prefer subscriptions and ads.
Well… Peasants need this hot thing called voting with your feet and money…
Amazing things can be done esp in 100% discretionary sectors.
But nahh…
Nothing will ever change.
You know it, I know it, we all know it.
There is only one thing to be done.
Don’t you just love when a company creates a problem just to go and try to sell the solution?
IBM sure does suck donkey balls but I really don’t think that particular thing is their fault.
I wasn’t blaming any single entity. And really the first smart phone wouldn’t be accurate either, probably the first iPhone. Not so much brand, but popularity. Once the market became so large, and they started to realize they could get people addicted, regular games were over.
Game devs: “No thanks, we’re waiving the fees by using a different engine.”
I’d imagine that game devs, just like Unity’s shareholders, like predictability in profits. Even if it’s more expensive overall for them to move to Unreal for their next game, it could be worth it to avoid future calamity.
The problem is because you pay per install you could end up owing Unity more money than you actually make. Especially if people uninstall and reinstall your game a bunch of times for whatever reason.
Lol nope. Not even fucking close. You’re gonna die, Unity. You have only yourself to blame.
Screw this. Boycott unity.