A fresh report into Unity’s hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.

MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity’s own LevelPlay ad platform.

The report quotes industry consultants that say this move is an “attempt to destroy” Unity’s main competitior in this field: AppLovin.

368 points

Why’s it always end up being fucking ads?

I hate late stage capitalism. I want off Mr. Bones’ Wild Ride.

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130 points

Shareholders prefer constant steady income over one time purchases. Hence why they prefer subscriptions and ads.

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38 points

Well… Peasants need this hot thing called voting with your feet and money…

Amazing things can be done esp in 100% discretionary sectors.

But nahh…

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-17 points

Nothing will ever change.

You know it, I know it, we all know it.

There is only one thing to be done.

Marxist.com

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10 points

I know they do, and I hate it so so much…

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2 points

That’s why I’m gonna buy Procreate Dreams even if I’m not an animator.

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1 point
*

Well yeah. Subscriptions make a shitload of money compared to a one-time payment.

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19 points

The ride never ends

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3 points

It’s either ads or crabs

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1 point

Tortoises?

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172 points

Don’t you just love when a company creates a problem just to go and try to sell the solution?

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31 points

It looks like a protection racket with extra steps. An unpleasant solution presented by the problem creator. Why is this not banned?

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9 points

Game design 101 since the first smart phone.

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2 points

IBM sure does suck donkey balls but I really don’t think that particular thing is their fault.

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1 point

I wasn’t blaming any single entity. And really the first smart phone wouldn’t be accurate either, probably the first iPhone. Not so much brand, but popularity. Once the market became so large, and they started to realize they could get people addicted, regular games were over.

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155 points

Game devs: “No thanks, we’re waiving the fees by using a different engine.”

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22 points

I’d imagine that game devs, just like Unity’s shareholders, like predictability in profits. Even if it’s more expensive overall for them to move to Unreal for their next game, it could be worth it to avoid future calamity.

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12 points

The problem is because you pay per install you could end up owing Unity more money than you actually make. Especially if people uninstall and reinstall your game a bunch of times for whatever reason.

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0 points

sounds like a good way to protest

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104 points

Lol nope. Not even fucking close. You’re gonna die, Unity. You have only yourself to blame.

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22 points

Ooh yeah FOSS forever!

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99 points

Screw this. Boycott unity.

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