Capitalism kills creativity. Thats why nearly every game is that exact same GTA, third person view game, just put in a new setting.
No one can take a risk and everything has to be as similar to the things that made money before, as possible. Everything has to be aimed at as wide an audience as possible, inevitably pleasing no one.
Cyberpunk is basically futuristic GTA in a first person view, saints row 4 was basically GTA with superpowers, spiderman is basically GTA as Spider-Man
Even in this one format, there’s endless room for creativity and innovation. It’s a formula for a fun game…
But where I loved cyberpunk, watchdogs was similar in many ways and I just couldn’t get into it
The problem is that they want to shove slop in proven molds and get a winning game. It’s still slop
If one listens to the actual quote, it is hard to disagree with the general point he is trying to make. Still, coming from a Playstation exec, it very much feels like this…
It’s a POV issue. If I worked at Sony, I wouldn’t think anyone was very creative, either.
Yup. But if I worked at Nintendo, I’d realize that even big studios can be creative.
Indies are where it’s at though.
Unfortunately Nintendo’s creativity also extends to their legal department
Well I mean when games are designed by a committee of worthless executives, what the hell do you expect?
When you’re spending $300M on a game budget you don’t want to take a lot of risks. But I don’t think there’s any lack of creativity coming from the market as a whole. Most dire pronouncements on the state of games are only really true if you ignore indies.
Like honestly, I think GOW and Spider-Man and Horizon are fine, but I’d rather see Sony put out several AA games that take risks than crank out another sequel to those.