Larian director of publishing Michael Douse, never one to be shy about speaking his mind, has spoken his mind about Ubisoft’s decision to disband the Prince of Persia: The Lost Crown development team, saying it’s the result of a “broken strategy” that prioritizes subscriptions over sales.
Prince of Persia: The Lost Crown is quite good. PC Gamer’s Mollie Taylor felt it was dragged down by a very slow start, calling it “a slow burn to a fault” in an overall positive review, and it holds an enviable 86 aggregate score on Metacritic. Despite that, Ubisoft recently confirmed that the development team has been scattered to the four winds to work on “other projects that will benefit from their expertise.”
This, Douse feels, is at least partially the outcome of Ubisoft’s focus on subscriptions over conventional game sales—the whole “feeling comfortable with not owning your game” thing espoused by Ubisoft director of subscriptions Philippe Tremblay earlier this year—and the decision to stop releasing games on Steam, which is far and away the biggest digital storefront for PC gaming.
Flash news: you dont own your steam games and you’re use to it. This “Ubisoft is the bad guy” but we all lick steam and others capitalist business’s ass is getting ridiculous. Steam has 78 employees lol. Dont buy ubi’s games and stop crying.
lol ubisoft publishes a good game once in a blue moon and when they do they disband the team that does it. seriously these motherfuckers need to be jailed.
This is to bad, I really enjoyed this game one of the better platformers to come out in a long time.
That’s every publisher’s wet dream. AI’s almost ready, right?
god I wanna see them fail so badly.
It’s all a distraction from the truth that you already don’t own games.
It depends on your definition of ownership. If having perpetual access to a product is enough then yes. But we aren’t allowed to, say, disassemble a game and use it’s assets to make something of our own. As opposed to say a spoon. Nobody can tell me how I can and can’t use my spoon.
It’s not realistic to demand to own games in the same way as a spoon any time soon. It is, however, pretty reasonable to demand you own games like you’d own a book. You can chop up a book and use it to make a paper maché dog, but you can’t chop up the words within to make a new derivative book (or just copy them as its to get another copy of the same book except for a single backup that you’re not allowed to transfer to someone else unless you also give them the original). The important things you can do with a book but not a game under the current system, even with Gog, are things like selling it on or giving it away when you’re done with it and lending it out like a library.
About a hundred years ago, book publishers tried using licence agreements in books to restrict them in similar ways to how games and other software are restricted today, but courts decided that was completely unreasonable, and put a stop to it. In the US, that’s called the First Sale Doctrine, but it has other names elsewhere or didn’t even need naming. All the arguments that applied to books apply equally well to software, so consumers should demand the same rights.
I know you didn’t ask, but may I volunteer a car engine instead of a spoon. There’s still IP involved in a car engine, but nobody is going to tell me I cant put my VW engine in Honda and sell it.