Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do

58 points

It’s always been a very ugly game. I never expected that to change… but games are a lot more than graphics. Minecraft still looks like Minecraft, after all.

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14 points

I wouldn’t say “very ugly.” I think it looks fine, especially for a game that’s been in development for 11 years.

It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.

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50 points

How is this even a real complaint?

It’s like people have completely forgotten the sheer volume of great games made before graphics like this would have been the best ever. Some of the all time classics use ASCII art for christs sake.

If this is your lead out, the biggest, baddest, most serious complaint you could come up with, must be a pretty solid game at worst.

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25 points

My issues with 7D2D are countless but the shitty terrain isn’t one of them. I love the way you’re able to destroy and shape the obviously polygon terrain in that game.

It doesn’t look great while you’re doing it but it doesn’t take anything away from the experience.

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3 points

It’s like saying Enshrouded shouldn’t look the way it does because of its voxel-based building and terrain mechanics.

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23 points

I never expected graphics to improve honestly. Plenty of good games out there that have been in development for a long time and look like old games, like Project Zomboid.

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2 points

I was gonna come here to comment that PZ has been in early access for damn near 13 years. Hundreds of thousands of people already have hundreds to thousands of hours played on it. There are thousands of mods to change the way the game plays.

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21 points

What am I supposed to be looking at here?

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14 points

This looks like a screenshot from 7 Days to Die

This appears to be a farming plot that a player has buried into the terrain. Due to limitations in the engine, the terrain renders weirdly when it’s deformed this way. This creates a weird sort of edge in the terrain, which appears to be made of dirt, stone, and grass

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4 points

Nicer looking graphics than can play on my computer, that’s for sure.

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