4 points
*

Right on. I enjoy steam and I find Valve are mostly responsible gatekeepers, but at the end of the day, they’re still a gatekeeper

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-1 points

I find it really interesting how Valve hired Yanis Varoufakis to analyze the markets that were spontaneously emerging from games on their platform, and how he went on to write a book about the feudalistic nature of internet platforms that is being referred to here. I wonder what Gaben thinks of that and what Yanis thinks about Steam.

Then there is the aspect of Valve being a flat company, no hierarchy, and how Gaben has talked about avoiding rent-seeking that other companies were taking part in, how he wants to make good products for gamers, doesn’t look at sales numbers.

Valve has some really great philosophy running behind it, and then there is the fiefdom of Steam extracting rents from publishers.

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31 points

Are they gatekeepers though? It’s not like they own Windows or Linux and stop you from using any other store. Just having the biggest audience doesn’t make them gatekeepers to the market.

I never see people talking about what valve should change other than lowering the 30% cut, but arbitrarily forcing that would set a bad precedent.

Instead of virtue signalling here’s reasonable things Valve could do:

  • allow developers to chose what features of steam they use for each game, allowing them to lower the cut by individually opting out of forums, workshop, cloud saves, achievements, inventory items etc
  • offer a purchase = one time download with no drm (still legally one copy) for the closest thing to “owning” a digital game
  • allow someone to inherit a steam account

Someone correct me if I’m wrong but I’m pretty sure proton is free to use and you can install stores and games not from steam on a Steam Deck, so again I really don’t know what they’re gatekeeping.

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-13 points

Having the biggest audience to the degree that they do absolutely makes them a gatekeeper. If Steam became predatory tomorrow it would have a catastrophic effect on the consumer friendliness of the current PC market because you wouldn’t have anywhere else to turn for many games. GOG and Itch don’t have nearly as large of a selection of mainstream stuff.

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16 points

That’s on developers for not putting their games on other platforms, Valve do not prevent you from doing so. If they went crazy tomorrow, people can just jump ship.

I swear the only games that could never be on another store would be Valve’s own. It’s really not their fault that other platforms are so bad or niche.

Like realistically what should they do to not be seen as gatekeepers? Become worse to scare developers and customers onto other platforms?

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6 points

For specifics, I’d like to see consistent, transparent censorship standards, and Steam Workshop files made publicly available.

Steam’s censorship issues are only going to be more of a problem as the Japanese PC market continues its explosive growth. The platform’s inconsistency is surely frustrating Japanese developers, and the lack of transparency is giving fuel to a (not unearned) narrative that its content reviewers are arbitrary and xenophobic.

The Workshop matter is far smaller in comparison, but Steam is gatekeeping crowdsourced work product.

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3 points

The workshop is an interesting topic and one if like to see a larger discussion around - theoretically people are free to upload their workshop content outside of Steam altogether, but arguably it’s on developers to support importing non-workshop content.

Censorship is definitely something that needs sorting out. I hadn’t heard of much censorship going on but I can definitely see it happening, giv n Japan’s standards can differentiate massively from America’s. Clear rules need to be laid, and I hope clear reasons are given when it occurs.

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3 points

I see why steam doesn’t let people inherit a account and why they don’t let people chose what features they use.

The inheritance is likely a legal issue with the license, officially they don’t let you do it, but just logging in changing the account email and taking it will nither be noticed nor do they care.

And the features is likely because they have running costs, the small stuff like cloud save and community cost them almost nothing, what is costly is the games distribution itself and that’s what they get the money for (also the advertising on the Front page). You need to send all the data from a server as close as possible to the user downloading it, steam operates in almost any country in the world. Its a huge amount of data they need to store, backup, secure and transmit, they do cut their share after a certain amount of copys are sold because they are then in the plus with less money, but they also pay for all the free games, all the mods and all the other stuff.

publishing on steam costs nothing, they just take a share, and thats a fair share in my opinion, when you don’t sell, steam gets nothing and eats the costs, when you sell they gain from it as well and probability recommend people your game that are willing to buy it.

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3 points

I’m with you on all of this. I’m familiar with this (am a game dev) and you’re 100% right that the biggest cost is game distribution. One thing though: it costs ~$100 to list a game on Steam, which is returned to you after it’s made a thousand or two.

Honestly there’s nothing much valve can do to appease people, but I believe the most likely thing they can do is release data on how much distribution costs and give companies the ability to disable the “extra stuff” to save even a few percent of their revenue.

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1 point

But what’s the alternative?

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3 points

Gog, direct distribution, something else I haven’t thought of. I just fear monocultures. Things can go south fast

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7 points

How is steam stopping developers from doing direct distribution?

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1 point

I agree and hope that what comes after it is even better at supporting gaming on GNU/Linux and contributing to various libre and opensource projects like KDE and Proton and Mesa and such.

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-6 points

Dont buy your game codes on steam if you use steam!

Gamestop sells them among others.

Hard to walk away from steam services but GoG is non drm, so once they get better linux integration going start a library there.

Bottom line everyone should be disturbing their spend among various players.

While steam is great, once gabe is ded, we are cooked frogs.

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19 points

Eh… I have a 500+ game library on GOG and moved back to Steam in 2020. Steam just has too many good features. I’m at the point where I don’t really care about DRM anymore. I know that’s an unpopular opinion but after 20+ years I realize it’s just a boogeyman.

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-6 points

I would not call it a booegyman… it is a non burger for avg gamer tho.

But for people who think bigger, it is a valid concern IMHO. Also, if it is not for people who think bigger, we would never big here tech wise.

If we keep accepting current trends, everything will get shittier…

Steam is an exception to this maxim, but for how long?

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7 points

Steam is literary labeling denuvo as unwanted feature… They are a market place. Not the publishers.

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10 points

When DRM is implemented without problems (unlike denassvu) its generally absolutely not relevant when you buy a game.

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-10 points

That’s your opinion dawg… my opinion is that i don’t to pay for that trash, so now I don’t.

I have other options when I don’t like how a vendor behaves ;)

I can keep this up as long as fit grey markets exit and/or Fitgirl is around. So prolly until I am dead.

These shiti corpo operations should get a hint, this aint rent or food lol 100% discretionary media with apple options

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12 points

I’ve been waiting for Galaxy for Linux for 10 years, since they announced it in 2014. They obviously don’t care.

Rule 1: “No Tux, No Bucks”

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-1 points

Rule 1: “No Tux, No Bucks”

Yes

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5 points

💯

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80 points

Until any competing store releases a Linux client, I can’t really argue against Steam. They are a gatekeeper and almost a monopoly, but they’re also the most benevolent and pro-consumer gatekeeper that we have in the PC gaming distribution space. As long as all the competition continue to be Windows-only and, in some cases, actively work against Linux users, I don’t want Valve’s digital fiefdom to fall.

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1 point

Just wanted to say: good work with OpenRGB!

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3 points

Valve is interesting. Enshitification is the standard for something like social media. Corporations are the real customer and users do creative labor to keep it valuable.

Valve flips the script. Developers struggle because they are only expected to labor. Studios don’t get the full value of their labor. They might be a huge corporation but they are a worker to valve

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52 points

I’m not sure “gatekeepr” is the right term when all you do is simply being better for your customers than anyone else. Like, Ubisoft, EA, Epic, they all are garbage companies. GOG is the only store I’d mildly consider (ignoring tiny indie ones like Itch here), but they also have 0 interest in Linux support, which is where they lose me. Without Valve, Linux gaming would not be where it is today, and as a Linux user that is already like 85% of my decision making being done in favor of Valve - with the remaining 15% not all strictly being in another camp either. If someone wants to challenge that monopoly, they’d have to do something better than forcing exclusives or luring with “free” games, because that’s some shady shit that makes me just want to stay away even more.

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-4 points

Valve isn’t perfect though. Especially when it comes to owning games. I couldn’t use Asprite on my laptop on my schools wifi because it couldn’t verify that I own a 1gb program to draw pixels. Disabling wifi didn’t help either. Still made up it’s mind on not letting me make sprites for my school assignment till I connected it to my home wifi.
The best part? There’s literally a free version that’s not on steam that I purposely didn’t download because I wanted to support the dev!

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4 points

Nobody is saying Valve is perfect. But the other companies just sucks much harder

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12 points

None of that stuff sounds like Valve interfering.

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13 points

Steam has an offline mode though. Why was it asking to verify anything?

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23 points

How are they a gatekeeper? Near monopoly sure. But they don’t force companies to only publish on Steam. They don’t have restrictive rules. I’m not sure what gate they are keeping.

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-10 points

If you reeeeally want to stretch, they do have rules about pricing things lower on other platforms. Like, you can have a sale on your website that makes it cheaper than Steam, but can’t have the base price cheaper there than on Steam. That’s about it.

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18 points

Disproven many times over.

You can’t sell the free generated Steam keys on other platforms lower than on Steam. You are perfectly free to sell the game on other platforms for less than Steam.

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-24 points

Steam obsessed people always cry about the lack of “features” in other stores, as if a game store + launcher needs features other than being able to buy and launch games.

Hell, I don’t even want to launch games. Just let me buy and download an exe (oh yeah, GoG does that, which is why I use GoG whenever I can…)

Sucks for devs that people just won’t buy their game if it isn’t on Steam though :/ Idk how to change peoples’ behaviour, unless Steam does something egregiously bad to users

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3 points

Steam is fast. Epic is slow. Epic is always asking me to 2FA to access my library of free games. Epic takes minutes to load their store homepage.

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11 points

The problem here is you think other stores actually let you buy and launch games reliably.

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27 points

One of those features is Proton. Thanks to Steam I can play every game I am interested in, without the need to install Windows.

GoG sometimes pushes out Linux installers that they immediately stop supporting, resulting in non-working games. Fuck that.

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Steam was around for long enough, with it’s array of features, that I have grown accustomed to having them. Even when it first launched, Steam was more than just a store and library. It had Friends and, while not yet integrated into the app itself, they also provided the User Forums for every single individual game.

Even as just a store and ignoring all the other periphery features, it has more features for actually finding things than any other digital market for buying games. Not to mention sales, user reviews, and more.

Steam is widely regarded as the best option because they do things in the interest of their customers, instead of shareholders with a stake in the company.

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21 points

Your wants and needs are different from other people’s wants and needs, doesn’t mean other people are wrong.

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