2 points

Where are my fellow Rascal survivors?

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1 point

Resident Evil 1, Apple Cider Spider (c64), and Glover come to mind…

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4 points

The only games from my childhood I can ever recall being like that when thinking back would be the edutainment style games I had, obviously.

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1 point

Mario Teaches Typing comes to mind, lol

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2 points

I don’t think I ever had any type of games that taught teaching. I had games like hooked on phonics type stuff and a Land Before Time math game, among a few others.

Typing was never something formally taught to me, even from a video game. I guess by the 2000s they just didn’t think it was important enough to be taught in elementary school to kids. Yet cursive was deemed something we needed to know.

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2 points
*

My parents got my on PC young, used to love the Jump Start games and magic schoolbus games.

Non edu games I remember fondly from that time, Jazz Jack rabbit, Earthworm Jim, the flying toaster games, pajama Sam, putt putt, Freddy fish.

My wife said spy fox must be added :D

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3 points

We had typing in the 90’s, but that was on electric typewriters, and was in I guess what you would call middle school not elementary.

Later there was ‘Mavis beacon teaches typing’ as the earliest typing ones that was really popular

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9 points

Sonic Adventure fans be like:

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2 points

Played both as a kid and found them really cool

0 desire to touch them nowadays and wouldn’t recommend younger people to experience them

And it’s not like I don’t like the old games I played back then, I play a lot of Super Mario World from time to time (though in fairness exclusively ROMhacks except about every 10 years where I look at the original again). Sonic Adventure for me just didn’t age well.

But that’s fine, not every game has to be a timeless classic. I have good memories of the games and that’s what’s important

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10 points

Some games were terrible and you made them better in your memory on accident.

Some are still exactly as good as you hoped.

Most had a cool vibe that made you like it but were guilty of multiple atrocities of game design.

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