Called it. They run the super egregious impossible license for a few weeks, then walk it back and pull something still bad, but not as bad as the red herring proposal.
This is Wizards of the Sword Coast OGL bullshit all over again lol. Godot is basically Pathfinder this time around.
We have heard you. We apologize for the confusion
Corporate gaslighting lmao
The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.
lmao this is incredible. With only my limited knowledge of some mod tools and importing and exporting to and from various art tools and game engines, I understand enough of this to know how funny this is.
To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. Iβd be timid about wading through that large of a task that might not work.
Still, I think a more normally-talented dev could pull that off in a week for sure.
(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)
I think in this case it also helped that he is clearly incredibly pissed off.
That kind of pissed off can make you move mountains sometimes. Iβve done things in days that should take months when Iβm angry enough to go on that kind of warpath.
Iβm gonna be honest, what use does a game like Caves of Qud even have for a game engine lol. It seems all the actual game logic is his own code and he only used the engine for rendering fancy ascii tiles?
I donβt really know in Qudβs case, but sometimes an engine helps with some surprisingly basic stuff.
I just went from hand rolling my own engines to using Godot, and itβs just incredible how nice it is to have something move my textures in and out of the GPU for me instead of having to do my own texture atlassing and preloader. I could rewrite the entire renderer and game loop by hand and Iβd still be gaining stuff like that.
Still probably easier for Qud to switch engines than it would be for a lot of games. A lot of Unity devs donβt even program and are just stringing together a dozen no-coding packages they found on the unity app store.
10/10 corporate statement
Iβm still amazed with how much worse WOTCβs response was than every other awful corporate response on these fuckinβ scumfuck walkbacks.
Damage has been done everyone in my circles are deep into their Godot projects