79 points

Called it. They run the super egregious impossible license for a few weeks, then walk it back and pull something still bad, but not as bad as the red herring proposal.

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Yeah thats the meta.

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16 points

This is Wizards of the Sword Coast OGL bullshit all over again lol. Godot is basically Pathfinder this time around.

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We have heard you. We apologize for the confusion

Corporate gaslighting lmao

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6 points

It’s in the same vein as the YouTube apology videos that go β€œI’m sorry for offending you”

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55 points

The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.

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25 points

lmao this is incredible. With only my limited knowledge of some mod tools and importing and exporting to and from various art tools and game engines, I understand enough of this to know how funny this is.

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25 points

To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. I’d be timid about wading through that large of a task that might not work.

Still, I think a more normally-talented dev could pull that off in a week for sure.

(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)

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14 points

I think in this case it also helped that he is clearly incredibly pissed off.

That kind of pissed off can make you move mountains sometimes. I’ve done things in days that should take months when I’m angry enough to go on that kind of warpath.

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Wow, that was a nice read. Kind of impressed that their design choices paid of so well. Having an ASCII Renderer ready helped, I guess, but it would be nice to see Qud completely on Godot

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11 points

I’m gonna be honest, what use does a game like Caves of Qud even have for a game engine lol. It seems all the actual game logic is his own code and he only used the engine for rendering fancy ascii tiles?

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8 points

I don’t really know in Qud’s case, but sometimes an engine helps with some surprisingly basic stuff.

I just went from hand rolling my own engines to using Godot, and it’s just incredible how nice it is to have something move my textures in and out of the GPU for me instead of having to do my own texture atlassing and preloader. I could rewrite the entire renderer and game loop by hand and I’d still be gaining stuff like that.

Still probably easier for Qud to switch engines than it would be for a lot of games. A lot of Unity devs don’t even program and are just stringing together a dozen no-coding packages they found on the unity app store.

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7 points

Hoping to see big names like slay the spire 2 port to godot. Would be nice if the β€œred herring and walk back” strategy had some fallout

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53 points

10/10 corporate statement

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Corporations have made β€œwe have heard you” a trigger phrase for me.

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I’m still amazed with how much worse WOTC’s response was than every other awful corporate response on these fuckin’ scumfuck walkbacks.

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24 points

I still refuse to return to D&D β€œOne” or whatever Cawadoody-like bullshit name they give to their next attempt to monopolize tabletop games.

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we see you, we hear you

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25 points

The β€œsorry for the confusion” line OP pointed out is definitely my favorite. Gaslighting and apology and damage control all in one.

Imagine being the people writing this stuff.

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50 points
*

Damage has been done everyone in my circles are deep into their Godot projects

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31 points

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18 points

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15 points

Fitting that the first major Godot game is about corporate greed and capitalist alienation pushed to absurd levels.

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