It’s funny because apps like Blender and Krita are actually competitive to proprietary software.
And Linux/BSD are so good proprietary developers rip them off to whatever degree legally permissible.
Blender had a reeeeaaally long way though, I remember a time where Blender was quite big already but Maya just was miles ahead in terms of usability. Nowadays they are not only even, Blender is probably used more often since it’s not only free but more people know how to use it than Maya
And Firefox, git, Dia, gimp, etc…
Proprietary OS’s like Windows and macOS lack package managers too that tools like chocolatey and homebrew provide.
Read “The Mythical Man-Month”.
Basically, a team of 5-8 motivated developers can create high quality, medium complexity software extremely fast.
But if the project is just a little too complex for one team of devs and you need more people, then you’ll need a lot more people. And a lot more time.
Cause the more people you add to the project, the more overhead you have. Suddenly you need to pull devs off coding to bring new hires up to speed. You need to write documentation on coding style guidelines, hold meetings, maintain your infrastructure, negotiate with hardware suppliers, have someone fix the server room’s door locks, schedule job interviews, etc. etc.
Counterpoint: ‘The Brooks’s Law analysis (and the resulting fear of large numbers in development groups) rests on a hidden assummption: that the communications structure of the project is necessarily a complete graph, that everybody talks to everybody else. But on open-source projects, the halo developers work on what are in effect separable parallel subtasks and interact with each other very little; code changes and bug reports stream through the core group, and only within that small core group do we pay the full Brooksian overhead.’
Source: http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s05.html
It absolutely fucking BAFFLES me that Brooks’ Law isn’t known by every software manager on the planet.
I’ve quoted it so many times at work, even in engineering focused teams in at least two big tech companies. It’s not a concrete fact, but it explains why so many teams are hilariously shit at delivering software.
I love this meme because every app on my phone designed by a company worth more than a million dollars fucking sucks, and the best app on my phone is RIF, an app designed by a single developer, and reanimated into a lich by a team of programmers for free
I would say it’s undead. Like a Lich. The fine folks at revanced.app have done an amazing job reanimating it. It’s just as good as it was last June!
Can you log in yet? Last time I did this I couldn’t log into an account, only browse.
It’s hilarious that you think that proprietary software is actually better.
Add to that photo editing (as much as GIMP is great…). I would guess DAW and video editing would fall under that category, too…and good luck finding many AAA open source games.
Photo and Video editing is actually pretty good, since the backends (magick/ffmpeg) are open source
Well, sometimes it happens. Lemmy was semi-broken during the APIocalypse, and there still isn’t such a thing as a FOSS Facebook, or search engine backend for that matter.
Can you get (almost) every single person on there? Until not facebook is unreplaceable.
I haven’t really looked into it, but isn’t Friendica supposed to be the FOSS Fediverse Facebook?
Adobe products often have no real equal. It sucks, but it’s the way it is. Gimp doesn’t come close to Photoshop, Inkscape is almost as good as Adobe Illustrator, and After Effects is the most capable video editing software I’ve ever used.
It sucks that they try and lock you into proprietary file formats, like Substance Painter.
Yeah, the only software that can stand toe to toe with Adobe is Affinity, and they’re winning at the no subscription pricing. Other than that Adobe is really no equal when it comes to FOSS, a lot of those alternative is just us tolerating the flaw. Used to do stuff with photoshop, illustrator, flash, and after effect, switching to foss is…rough. Like you said, Gimp is barely usable, inkscape is good but far behind illustrator, and i don’t think flash and after effect have any foss alternative when i looking for it. The only free alternative to after effect that is good is davinci resolve, but that’s still proprietary.
I hope all of these anti-GIMP folks have looked into the 3.0-RC* releases…
"Dear floss4life,
Our developers have encountered an issue while using the open source framework you published on github. We have lost as many as 400 user accounts. The estimated cost of this error is $6800.
This is unacceptable. Be a professional and fix it immediately.
Chad Elkowitz, MBA, Gruvbert and sons Finance Lt"
That’s why the no warranty clause is by far the most important in any license granting access to the public