Hey there! As a 3D printer addict I do a lot of small parts in CAD to print and use around the house. Lately I’ve been exploring all sorts of CAD software since finding out there’s a more around than just Fusion360 and Onshape so I started exploring what’s out there and jotting down my impressions.

Hope this is not spam, just want to help people see what’s around and help them pick!

15 points

I use Tinkercad for simple stuff, FreeCAD for complex parts, and Blender for anything requiring sculpting. As a 3d printing hobbyist I can’t justify the price of commercial CAD software. I prefer open source when a good option is available. FreeCAD took a little getting used to, but it’s got everything you might need to create a part or mechanism for printing. Tinkercad is great for real quick simple stuff, and for blending simple models together. Software is a tool, and you need a specific tool for each specific task. Blender is the best free 3d sculpting software I’ve found.

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11 points

It’s worth noting that the version number of FreeCAD is 0.21 so it’s still very much a work in progress. It has a solid base of a very powerful 3d engine and is the bare bones of a CAD system that is usable now and will only get better.

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6 points

Yep! I was critical of FreeCAD but I also tried to make sure to point out that I think that for us hobbyists it is the sustainable choice, save for some other (CAD Sketcher/Solvespace) leapfrogging them but I don’t really see that happening. I want to try out CAD Builder later on which is pretty much FreeCAD but managed by the OpenCASCADE/SALOME team, maybe it will be a similar experience with less boobytraps…

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3 points

I think FreeCAD should feature freeze and redo it’s entire GUI to make what’s there more usable. Take a look at OnShape or Fusion 360 and do something similar. Hide infrequently used buttons, put labels on commonly used buttons, make everything more context sensitive, task-centric, forgiving and user friendly.

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7 points

I started with freecad to design my 3d prints, and am now learning the path took for CNC code generating. Pretty food software, but the learning curve is a bit steep. At least there are many youtube channels dedicated to it. Blender can also be used to generate printable 3d models.

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3 points

I will probably try out Blender with CAD Sketcher because I have a neat use case for it where I’d like both constrained geometry and pure meshes to work together and that seems the best candidate for it!

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5 points

Others you may want to try are OpenSCAD and BRL-CAD.

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2 points

I will probably explore scripting based CAD in a different style since there’s different breeds and they don’t really fit the format. One I found out recently which seems very interesting is build123d which comes with more features out of the box (like fillets etc), a VSCode extension for live preview and generally I’d rather write Python than OpenSCAD

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1 point

I exclusively use openscad. I can treat a project like software, with git and make.

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5 points
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Unfortunately there aren’t a whole lot of good options. They’re either commercial and therefore potentially cost $$$ (or are time limited or otherwise restricted), or they’re free and kind of suck in one way or another.

Of the commercial offerings I like OnShape. I think Fusion 360 is fine too. They’re WAY more powerful than anyone needs for just designing 3D parts but they’re still powerful, well designed tools. I think if your needs are simple and you don’t care a great deal about complex shapes then Tinkercad is great too.

Of the opensource, FreeCAD is the closest to OnShape / Fusion 360. It’s a parametric modeller like they are but the user interface that throws every button in your face at once and doesn’t bother to sort them very well or provide context. It’s not an intuitive or forgiving tool and really needs a usability makeover to make it as simple as the commercial equivalents. I’ve never had much success with it because of this.

Blender is pretty popular for modelling. It’s not really CAD so it’s likely more useful for modelling free form / artistic stuff. The UI is pretty complex but it is extremely powerful.

OpenSCAD is pretty neat if you want to create something by essentially programming a shape and rendering it. It works well for certain kinds of geometric designs that are better expressed in code. e.g. maybe you have to punch 100 holes in a spiral pattern on the side of a box or something.

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3 points
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On the FOSS side I also like SolveSpace but I think its limitations and attitude from the team are holding it back. For simple project I’d even prefer it to FreeCAD to be honest, it tends to trip up way less!

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2 points
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I really don’t understand FreeCAD. I have used SolidWorks, Inventor, Fusion360 and OnShape for personal use and we use Siemens NX at work. I’m not an expert at any of them, but I get the job done. My colleagues and I often joke how unwieldy, slow and difficult NX is, but it’s nothing compared to FreeCAD. It’s just so different and unintuitive.

Even when applying good design practices when creating your models, everything will collapse into a giant mess once you try and change/remove an earlier feature. Or possibly I am taking a wrong approach since it’s so different.

The FreeCAD devs know this, and criticisms about how it’s so different from other CAD programs isn’t allowed on their forums (I understand their reasoning for this rule though). I really just don’t understand why the devs of the only free open source CAD program feel the need to do everything so different than anything else that’s out there. It’s not even like they need to find their niche to fill, it would be wildly more popular if it was more in line with commercial CAD programs.

I can’t remember ever reading about someone liking the program but I often read people struggling with and complaining about it.

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0 points

everything will collapse into a giant mess once you try and change/remove an earlier feature

In my limited experience that’s true in solidworks too, because every feature is built on the last one. So if you want to modify a feature that’s halfway up the hierarchy, you make a new feature to do it instead. That way it doesn’t break the model and you also preserve the design history of the part.

That’s the accepted and expected behavior, because preserving design history is important.

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2 points
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I don’t agree with you and this is pretty much frowned upon at the company I work at. As long as you follow good design principles, minor changes to features would trickle down without much issue. Sometimes things indeed break but they shouldn’t be too hard to solve. It’s not a good habit to keep adding, changing and removing bits to the same area with new features as if you are carving a statue; the history will become unmanageable at some point. Especially in a professional setting where someone else might need to work on your design it would make sense to have a logical build up of your model. For a hobbyist this doesn’t matter that much and I can see how your argument for preserving history makes sense to you.

But an example of my frustration: With most CAD programs, sketches are usually put on faces and if you make a change elsewhere, the sketch will still be attached to that same face. With FreeCad, sketches seem to be assigned to a face number. This means that if you make a change earlier in the model that adds or removes a different face, your sketch will no longer be attached to the same face it was before because it has a different identifier. At least that’s my experience, but maybe I was doing wrong. It’s certainly not as I expected it to work.

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