The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

30 points

Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.

So if Unity does this, other software companies will probably try some similar stuff.

permalink
report
reply
11 points

The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios

permalink
report
reply
13 points

The fee is zero for games making less than $1,000,000.

permalink
report
parent
reply
7 points

Oh did they change that too? I was just going off the “capped at 4%” part. Before you only had to exceed $200k to have to start paying

permalink
report
parent
reply
4 points

The grammar in the article is not great.

permalink
report
parent
reply
35 points

Still trying to shoehorn in a “runtime fee”. That’s not going to work and with this model it’s pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don’t have the retroactive problem and the massive blowback.

permalink
report
reply
16 points
*

They’re trying to monetize the free-to-play mobile market, which is much more lucrative than a percentage of the sales. Cunning bastards.

permalink
report
parent
reply
10 points

It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It’s still tied to the game.

permalink
report
parent
reply
0 points

For every paying customer, there are one thousand installations. A quick maths will tell you why they are trying so much to be paid for runtime.

permalink
report
parent
reply
78 points
  1. Company makes wildly negative changes
  2. Public outcry occurs
  3. Company walks back overwhelmingly negative parts of the deal to what they originally intended to happen
  4. The public is placated into thinking they won the fight

We’re at step 3, y’all

permalink
report
reply
46 points
*

Yeah and it won’t work this time.

Unity is B2B, they tried to change the deal retrospectively. That’s toxic to a business relationship, it’s not viable to do business with such a company because they may try to do it again.

The only thing they can do now is fire the CEO.

permalink
report
parent
reply
16 points

Or add a clause to the TOS banning retroactive updates of TOS to existing games.

permalink
report
parent
reply
9 points

AND add a clause to the TOS banning retroactive updates of TOS to existing games.

permalink
report
parent
reply
18 points

Like they already had but sneakily removed

permalink
report
parent
reply
2 points

Oh yeah I’m sure that will work

permalink
report
parent
reply
1 point

I hope you’re right! Just drawing attention to this page of their playbook.

permalink
report
parent
reply
8 points
*

Which is exactly the plan. Short term cash boost and loss of trust followed by a new CEO who builds that trust again. Rinse and repeat.

The current CEO gets a golden parachute and the investors get some quick cash and likely buy more stock when the value falls.

permalink
report
parent
reply
17 points

I mean you definitely got a point, but don’t forget that there are long term consequences. The trust is completely gone (which is needed if you invest in this game engine and you will probably see the unity market share drop in the coming year.

permalink
report
parent
reply
1 point
*

I agree- hopefully we can remember long enough for it to really matter in the long term. Just wanted to bring attention to this cycle because it’s been happening a lot lately (Facebook, DnD, etc) and I think the companies are starting to copy eachother.

permalink
report
parent
reply
4 points

But don’t you think that pretty much this debacle resembles Reddit and by now most of the users are back to their platform, exactly what they wanted.

Only the nerds and some mods left their platform permanently but percentage wise the number is probably very low and now Reddit is probably earning even more than before. So it is a win win situation for them.

permalink
report
parent
reply
3 points

The big difference is Reddit isn’t taking a portion of their wages. It was purely moral outrage.

Things are different once money is involved.

Choosing an engine is a business decision for a lot of people and using a free alternative that isn’t quite as feature rich sure seems like the better option now.

permalink
report
parent
reply
1 point

Idk why everyone is like “well Reddit won and we’re just on Lemmy because we’re nerds and no one believes in FOSS anyway”. Yes, I get you, there’s currently not much consequence visible for the Reddit debacle. I genuinely think we’re in the middle of a slow and painful death to Reddit. A lot of big companies don’t implode, but they die slowly in front of their competition. Yeah, currently we only are a fraction of users compared to Reddit, but if people truly believe in Lemmy as the better platform, this will be competition.

permalink
report
parent
reply
1 point

There’s no long term consequences unless you have serious competitors and Unity doesn’t really, just Unreal Engine.

permalink
report
parent
reply
5 points

Maybe not today, but getting serious competitors is another long term consequence.

permalink
report
parent
reply
1 point

Pssh, long term consequences are for the next CEO. I got my bonus and stock options.

permalink
report
parent
reply

Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

That’s still retroactive though.

permalink
report
reply
7 points
Deleted by creator
permalink
report
parent
reply
2 points

It also isn’t any different than what was originally announced, no? It was always like that and still shit.

permalink
report
parent
reply

It’s the same shit with a sightly different spin.
A turd is a turd no matter how much you polish it.

permalink
report
parent
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.6K

    Monthly active users

  • 11K

    Posts

  • 73K

    Comments

Community moderators