1 point

I’d rather they made a proper steam machine. It’s going to be tough for them to make a better controller than the PS5’s or xbox’s.

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22 points

hell yeah. If its deck controls as a standalone controller it will easily become my daily driver. except not actually daily because of work and shit…

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18 points

Remember the long-swirling rumors about Valve’s standalone “Deckard” VR headset, the one that could be an inexpensive Meta Quest-like wireless alternative to the aging Valve Index?

Based on the patents and code leaks, AND the price of the original Index, I’d highly doubt the Deckard will be “inexpensive”.

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5 points

I daresay it will be indeed, very expensive

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11 points

I’m really happy to hear that, I still have and occasionally use my steam controller, I quite liked it.

Completed stray with it and a steamlink.

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4 points

Some functionality that keeps me using the Steam Controller has been touchpads for movement, quick gadget swapping with touchpads, quick 180s/gyro activation with touchpads.

I use it to play games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.

Sadly I don’t find myself doing the same on the Steam Deck opting for the joysticks instead, since I don’t find the placement, smaller size, square versus circle, and flat surface versus concave offering the type of consistency that I use the touchpads for on the Steam Controller. It feels more a touchpad appropriate for slow paced games or just desktop navigation than optimal for the way I use the touchpads on the Steam Controller. And I don’t see Valve delivering on the touchpad end that I would like with the next Steam Controller with all the inputs it would be fitting in.

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2 points

This is my exact experience too. The deck sort of forces the tumbsticks on me, though I’d much prefer the touchpads from original controller. The square ones just aren’t placed well for my hands, and don’t feel natural to me. But then again I’ve had the controller from launch, gotten used to it.

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2 points

One of the things noticed when trying to set up an edge to edge swipe output a 180 was how inconsistent it turned out to be unless I changed the rotational angle to be corner to corner. Which is even less ergonomic than swiping naturally. Smaller surface area probably made the 180 less consistent too with how much further the camera moves with small movements.

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