They’re still scumbags though
Nothing they do at this point will bring any of the goodwill back. They already messed up and no amount of walking it back is going to change the perception that they might just do it again at any moment
1,000%
I’m a year into developing my first game though and this means I don’t have to abandon all the progress I’ve made. After I publish this game, all bets are off as to where I go…or should I say where I godot.
Have you explored what level of effort it would take for you to convert it to use another engine? There are a TON of tools people are making to assist with porting projects from Unity to any number of other engines. Sure, the tools won’t do 100% of the work, but by what I’ve been hearing, they take a HUGE amount of the tedium out of the process.
Yeah I have. There’s a couple of promising programs that everyone should know about:
https://github.com/V-Sekai/unidot_importer
https://github.com/barcoderdev/unitypackage_godot
But for me, I’m too new to programming to pick up another language very quickly to do all the manual stuff right now. Anyone more skilled than me should definitely check those links out.
And pointedly, there was no mention of acknowledgement whatsoever of their sneaky license modifications from months ago that a bunch of people discovered after the fact.
Unity’s execs and board do not fucking care. Their opinions have not been changed. They will certainly try something just as scummy at some point in the future. It’s only a matter of time.
They don’t need good will, unfortunately. They just need devs to not abandon it for Unreal or some other engine, and the cost/benefits calculation on that is going to be made by short sighted people on a project-by-project basis.
Ah, the ol [trust thermocline] (https://web.archive.org/web/20230403081519/https://twitter.com/garius/status/1588115310124539904)
I won’t trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.
the engine costs several hundred million dollars to maintain
I just don’t understand this. Godot is fairly comparable in scope and while it is behind Unity somewhat it also has a tiny fraction of the budget. Sometimes just throwing more money at a product does not make it any better any faster.
You’re not counting the several millions of dollars required for executive salaries yearly. Those executives are important because how else are you going to drain the life out of the developers who are actually maintaining the thing with useless meetings, bureaucracy, “cultural transitions”, and other forms of daily torment?
So future versions of the engine will still have these awful price changes? Why would anyone start using them then? Seems like if you have a choice, it’s time to learn a different engine anyway
If they had just made it a 2.5% revenue share for the high-revenue games in the first place, I doubt even many game news outlets would’ve covered it, let alone “real” news. Now, after the massive dustup and pissing off all their customers, falling back to that may be a bit more difficult.
Well even going back on their announcement completely would not mend this. They showed they don’t care about their clients and will screw them over at the first occasion. You can’t build a business when the fondation is built on a time bomb.
Yeah, if they didn’t do this and literally just said “from this future version royalties from high earners will need to be paid, as we need an income source. The old version will be a LTS release.” and it would have been literally fine.
But retroactively screwing people like this? Obviously they will lose trust, and I do not understand how they didn’t understand that.
Sub 1 million is not going back, they are just reducing the scope. Unity is dead
Is it even reducing the scope? I swore they had some language about only taking a cut after the first $1 million before. Something like "if you sell $1,000,001 then our cut would only be 5¢”
Context, I work for Unity, but this is my own understanding of things and doesn’t necessarily reflect the views of my employer nor should it be considered “official” positions of the company. We have folks where communication is their job. Mine is helping build a better engine. There’s been a lot of misinformation since the changes were announced and hopefully I can help straighten some of this out, but again if there are other questions, there are others who are better qualified to address that.
The limit for using Personal was 100k. That has been raised to 200k. For the original terms, and these new terms, it is the same; no per-seat price until you reach the threshold. Once you reach the threshold, then you have to upgrade to Professional or Enterprise, and then there is a per-seat charge for the editor. When you hit the revenue or instance thresholds, then there is an additional charge… But you will be doing very well at that point and the amount is insignificant for most developers at that scale. Compared with Unreal, it is still significantly less, even with the announced terms last week. Unity continues to try and make it possible to create highly portable games for multiple platforms, and devices, and to do so with terms that encourage anyone to become a creator and build your dream game. The last thing Unity wants to do is stifle innovation and creativity.
If you watch the Q&A, the reason for the change, so that it was “retroactive” was to apply these term changes to companies pulling in high revenue, think millions of dollars, and who were releasing what amounted to DLCs and Season types of updates but without doing anything except maybe changing assets. Some of these games are even repackaged and re-released as “new” games. In other cases they may sometimes radically change the game so that it might be more accurately described as a new game, but they continue to release using an unsupported version of the engine. If a developer did this every time they approached the threshold, they could technically have millions of users, all while skirting around the TOS. Do this on Personal, delist at 90k, and release a “new” game to perpetually circumvent the licensing fees. The change wasn’t intended to harm the good developers or studios who are trying to make high quality games, it was intended to go after the businesses releasing “Banana Slots 2022.1 (updated).” If that’s the content you release, I’m sorry, but I think your games are kind of scummy. Please stop. The app stores don’t need more of this sort of cash grab content.
If you are making great content and the terms would severally impact you, then Unity was intending to work with you to reach agreeable terms.
Under the new terms, the same applies. If you or your studio are greatly impacted by the new trerms, Unity doesn’t want to sink your business, they are trying to find a way to keep investing in the development of tools and services which will allow you to reach the greatest number of users and want to work with you to make that happen, as that works best for the creator and for Unity.
For those making games for charity which were told they were going to be impacted, that was bad communication and you inadvertently spoke to the wrong person who didn’t fully understand your request. Content made for charity was always intended to be treated with favorable terms. The specifics of those terms I’m not deeply familiar with, so I don’t know how that applies to per-seat licensing or the details of such a contract, but I know that Unity works hard to support humanitarian efforts and I’m sure if you were making content for charities, nothing has changed.
The bottom line is this. If you feel like the terms are going to make you insolvent, work with Unity to resolve that. Unity is a partner, not an overbearing entity. Unity wants you to be successful.
Don’t trust it. Even if it was a dry run, the only way to prevent this happening in the future is to abandon the platform completely. Fuck these people.
There’s an old saying in Tennessee — I know it’s in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can’t get fooled again.
A few things:
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Unity is still bleeding money. They have a product that could be the basis for a reasonably profitable company, but spending billions on a microtransaction company means it is not sufficient for their current leadership. It doesn’t seem wise to build your bussniess on the product of a company whose bussniess plan you fundamentally disagree with.
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It would be the best for the long term health of bussniess-to-bussnies services if we as a community manages to send the message that it doesn’t matter what any contract says - just trying to introduce retroactive fees is unforgivable and a death sentence to the company that tries it.
You had me going until the first blunder of the old saying. Oh GWB², your antics paled in comparison to today’s Trainwreckublicans.
George W. Bush is still the torture president, the surveillance state president, the police state president, the war on terror president and the war profiteering president.
Oh and the signing statements president.
Obama got the Nobel Peace Prize in his first year just for the act of Not Being Bush.
Not to bash Obama, but how many of those things did Obama stop doing? GIMO is still open, five eyes was started under him, and Biden was the one that pulled troops from Afghanistan.