26 points

I’m sorry, apple did not in any attempt to make VR mainstream.

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11 points

Yeah over 3k is not “accessible“ or “mainstream”

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134 points

They were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.

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7 points

Has any significant 3rd party apps been made for it?

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20 points

At the reveal they were talking about using Apollo on it.

That worked out great…

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3 points

Laps seems like a cool concept (although I don’t follow F1 myself), but it got put on hold because legal https://www.theverge.com/2024/11/20/24301420/apple-vision-pro-viral-lapz-app-f1-complaint

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1 point
*

Why would you dedicate yourself to maintaining an app if there is no market and the current hardware is experimental?

Nothing you build will be compatible with v2 but the experience you have with v1 gives you a huge leg up in the learning curve. Wether thats worth it depends on the person.

I got my pico vr for this reason, i want to get a feel for how things are evolving so i dont start a path of turning tech illiterate like my peers.

Pico is also much cheaper then apple and support custom apk

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0 points

Why Pico over Quest?

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6 points

A dev kit with no physical controllers? You would think developers want precise controlls? Or a usb port? Or proper dev tools? Or a full API?

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-8 points

Why would they provide physical controllers on the early version when the mass market won’t have physical controllers?

Apple’s dev tools are fine. It’s not dumb luck that’s the reason iPhone’s software ecosystem takes a giant shit all over android’s.

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5 points

as a cross platform app developer myself… what the fuck are you talking about?

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1 point
Deleted by creator
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100 points

At $3,500 I can’t imagine why it didn’t take off!

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16 points

Definitely the colors.

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12 points
*

With no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.

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4 points

Also software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.

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57 points
*

People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.

There’s no evidence it’s stopping yet.

In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.

VR is in a slow upswing.

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1 point

I just love the people who refuse to get a Quest device (formerly Oculus) because it’s meta. And meta bad. But then they have their entire life connected in a web of google and/or Microsoft. For my money it’s the best VR option out there. No computer required, relatively cheap, and a relatively large catalog and user base.

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44 points

They didn’t say VR was dead, just not mainstream. Which is okay. Not everything has to be.

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5 points

Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.

People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.

Even Microsoft Teams was boasting about metaverse aspects at one point.

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0 points

Those people are mostly just naysayers who like shitting on things, it’s best to just not acknowledge them until they actually show up with a cogent thought. Otherwise you’re basically just having their argument for them.

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8 points

Yep. The problem is that they keep trying to push it as some sort of workspace for home or office.

It’s a shitty workspace. Nobody wants that box strapped to their face and work in a cartoonish porthole view world. The controllers are limited in functionality and using a physical desktop while somewhat blind sucks.

However, for visualization and gaming, it’s great! But not for $3,500. $200-$400? Yeah, that’s doable.

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-1 points

It’s a excellent workspace, if your work involves anything 3D.

It is not for office work though. I don’t see VR spreadsheets taking off.

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1 point

This is just the early versions we’ll look back on and laugh at even when the successful versions have taken over EVERYTHING.

so VR equipment is getting lightweight and powerful enough for high realism. AI is just about generating compelling reality on the fly. Augmented realty is just about working smoothly thanks to modern hardware.

Now give everything another 10 years development.

We’ll be tapping up compelling 3d ‘personal shoppers’ and ‘personal customer service agents’ that feel more like butlers and servants because they ARE. And they’ll be 100% generated and pretty easy to talk to, especially compared to waiting on the phone or trying to type chat.

Perhaps Zucks metaverse dream will be located in there somewhere. What if in that time we nail 3d video chat - perhaps a dose of AI and VR ‘learning you’ so it gives you realistic micro gestures without having to scan your face aggressively.

I can see it all becoming a lot more believable. And chatting to company AI services like you would a person becoming the norm.

And someone will be like “ha, remember the ‘metaverse’ back in 2023/4?” and someone else will point out all the technology they’re using right then and there is owned by meta. In fact I bet there’ll be a TIL post about it in 2035…

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2 points
*

Yup, I like to sum it up as “we are in the palm pilot era of smart phones still.”

It’s a huge cliche to compare it to the iPhone. And it appears we won’t have an iPhone moment, it seems like we will have a more gradual shift.

But yeah. We love our palm pilots right now. But it’s gonna get so much better.

I can’t wait for social VR to be filled with more “normal” people.

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48 points

I mean did anyone think of the vision pro as more than a very expensive tech demo? It was always too big, too heavy to be viewed as something people were expected to wear all day long.

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14 points

Why do people think you’re supposed to wear that all day long? I don’t think it was ever marketed as a permanent piece of headwear.

I’ve always assumed that every VR or AR system was intended to be used for a session and taken off, seems obvious.

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31 points

I don’t think Apple themselves marketed it this way, but viral photos of people being spotted on subways and walking down the street wearing one probably didn’t help sell the product.

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8 points
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They marketed the headset as being able to replace the functions of basically everything an average person uses a laptop/pc, cellphone, and tv for.

People routinely uses computers and tvs for many hours at a time.

People routinely spend hours on their phone and basically always have them in their pocket or nearby.

They showed people wearing the things in planes, to watch 2-3 hour movies.

Sitting down in their (strangely TV-less) living rooms to watch 2-3 hour movies.

Doing … some kind of work you’d do on a laptop, but easily being able to keep the things on, kick a ball around with your kid, and then seamlessly go back to working.

Wearing the headset as you are unpacking at a hotel, and then taking a video phone call with them.

Not the thing ringing, you putting the headset on, and then taking a call.

No, you’re just already wearing the headset, having just arrived in a hotel, implying you just had them on as you took your luggage up to your motel, like a hat.

https://youtube.com/watch?v=IY4x85zqoJM

Taken as a montage, you certainly get the impression that you’re encouraged to just wear the thing all the time, anywhere, that its an ‘all-device’ that replaces a whole bunch of other devices, and is easily used/worn in many settings for long periods of time.

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3 points

Damn gargoyles

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10 points

Namely what the features are and the functionality of it. I mean if you are expecting to use it in a closed controlled area, then for the most part the pass through side isn’t necessary, the screen showing your eyes to outsiders is completely meaningless. So I guess the point is, there isn’t really a defined ideal place to use it. It isn’t super useful in one place, it’s made to be slightly helpful, everywhere.

Which of course begs the question, where is it intended to be used. when is the ideal time to put it on, and then how long should a session be before you take it off.

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