9 points

Stuck running a 3 month campaign from April because my players wanna fuck around waterdeep too much.

Do the dragon heist god damnit! You have had the stone and eyes for 4 sessions now! It was stolen once and Manshoon has someone’s family hostage, just get the gold already!! Fuck!!

Jokes sorta, can’t be mad they don’t wanna stop playing

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8 points

As seen in Monthy Python and the Holy Grail

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8 points

My players ignored the lore so much that now that they are lv 17 they had to find it to be able to fight the BBEG, so I dropped like a 5 page handout. Good luck

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39 points

If the players ignore your Threat, follow through with the Threat.

If the players continue to ignore the Consequences of the Threat, admit you’re now running a different game than you planned and adapt, brutally following through on the Consequences to every conclusion you can find

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26 points

At some point, I think just telling the players that you don’t want to run a campaign that they’re not interested in is better than trying to punish them.

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7 points

I think it depends on the table (and possibly the game). I’m playing in a game where the bad guys usually have their own timetables for doing things. If we as players get sidetracked, there’s the expectation that the bbeg continues with their plan unopposed. It’s also within reason that if the players are known to the bbeg, they will do things to keep us occupied / distract us.

With that said, if this is not what the table expects, then everyone needs to sit down and talk it over.

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10 points

I miss diving headfirst into every single plot hook laid out in front of me. Often a bit… Too energetically.

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