If I’m honest, I don’t disagree.
I would love for Steam to have **actual competition. Which is difficult, sure, but you could run a slightly less feature-rich store, take less of a cut, and pass the reduction fully on to consumers and you’d be an easy choice for many gamers.
But that’s not what Epic is after. They tried to go hard after the sellers, figuring that if they can corner enough fo the market with exclusives the buyers will have to come. But they underestimated that even their nigh-infinite coffers struggle to keep up with the raw amount of games releasing, and also the unpredictability of the indie market where you can’t really know what to buy as an exclusive.
Nevermind that buying one is a good way to make it forgotten.
So yeah, fully agreed. Compared to Epic, I vastly prefer Steam’s 30% cut. As the consumer I pay the same anyways, and Steam offers lots of stuff for it like forums, a client that boots before the heat death of the universe, in-house streaming, library sharing, cloud sync that sometimes works.
I trust a steam monopoly long before I’d trust epic. Epic is run to meet the needs of share holders and valve is run to meet the needs of Gaben.
Gaben isn’t going to last forever. But honestly the only other good games storefront is GoG. I’ll continue using Steam for as long as it’s still good.
I’ve used GoG once for a game that wasn’t on steam but I have done much more. Honestly I acknowledge that this ephemeral moment in time where PC gaming is kept in balance by Gaben can’t last. But I really think the lens we should look at PC landscape today is one of appreciation. If EA ran the game in steam’s shoes we wouldn’t get things like summer sales or games at reduced prices long after their launch.
Don’t be sad it will be gone be happy it happened.
Gaben has been hands off at valve for a decade. He’s off breaking world records with research submersibles. Playing with his rubber duckies in the bathtub.
Just saying that trust in Gaben and trust in Valve are two separate things. Valve has been doing fine without Gaben at the wheel.
Both Valve and Epic are private companies. I still trust Valve over Epic, but I think technically Tim Sweeney has pretty much full control over Epic as well (for better or for worse).
He does, but not the stake Gaben has. Sweeny sold 40% to tencent. This still gives him control, but thats a very large shareholder that can push and pull when they want.
They can’t “push and pull” anything. With Sweeney owning 50%+1, Tencent and anyone else he sold shares to can literally do nothing - he will always have the final say. And since the company is private, there’s almost certainly an agreement/contract in place on those share purchases that if someone wants to dump them they have to offer them back to him/the company first. Since it’s not a public company they can’t just go sell their shares on an open market. The threat of a large shareholder is gone in a case like this - they can’t stage a hostile takeover and they can’t dump and run.
valve might be the closest thing i have ever seen to an actual benevolent dictator, even if said dictator is very lazy and only deigns to do anything significant once in a while.
I mean, the back button has been broken since basically the whole UI overhaul.
There was a recent update that addressed the back button. Since then, I’ve noticed clicking games in my wishlist and then going back returns me to my scroll position and a few pages that were missing in the back button (like it would back past them) are now there.
That’s because you are not in a position to produce and sell a game.
As a user it sure is the case but as a developer you are in a position that you either have to take their 30% cut or accept that you are selling way less
The fact that pretty much immediately after epic launched their store steam lowered the cut for big publishers tells you that they are fully aware that 30% is too much to be reasonable but they completely could get away with that because Devs just didn’t have a choice.
Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.
Sure the way epic is doing it is not good but I really don’t see another way how a significant number of buyers would ever come to another store. That didn’t work for EA, that didn’t work for Ubisoft, that also didn’t work for GOG where you actually own the game without DRM and not just a license to play it as long as the server is allowing you.
People are fundamentally lazy and hate changing their routines - that’s why forcing them into buying at your store is necessary if you want to get them to switch.
I think you got the whole thing mixed up. Sure Valve takes a huge cut, but if game does poorly Valve earns less as well. So there’s an incentive from both parties to make sure game succeeds. But in the end Valve makes sure you as a consumer get your money’s worth, hence why they even added no questions asked refund policy. Policy which has resulted in more purchases than before, because risk of not liking the game is non-existent now.
Epic on the other hand is forcing users to buy into their ecosystem by way of exclusives. Developers use this to make sure project succeeds even if it’s not good. That is to say they get the money regardless. But this model is not sustainable as Epic has to earn money at some point so number of exclusives will be lower and lower. At the same time they are encouraging developers to not try as hard to polish the game since they get the money regardless.
Fundamentally approaches are completely different and Steam’s approach can’t fail because they cater to customer while Epic is just trying to force people away while offering subpar service. And whoever holds the money holds the power.
It’s a really fascinating market dynamic. Steam is good to consumers, generally speaking, and offers features to that end. Family sharing is the wildest thing imaginable, since it’s formally letting customers share one purchase instead of each making one for two purchases. Their refund policy too is really, really nice.
Valve has effectively chosen to be more enticing to the end user than to the seller. They’ve gathered up so many buyers that it’s foolish for sellers to not set up a shop there. A 30% cut of revenue is hefty, but like you said, that sets up a dynamic where both want the game to succeed. I suspect paying a monthly fee to remain listed on steam would end up worse for everyone.
Gaben is one hell of a mastermind.
Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.
how long do devs think this is sustainable?
to me it seems like devs are trading long term sustainability for short term profitability. sure, your game Cracksnot was profitable because EGS paid out the butt to make it exclusive. now hardly anyone has played your game, how many people are going to get excited about Cracksnot 2 in a few years? will epic still be willing to pay you upfront for Cracksnot 2 exclusivity?
if egs never really takes off (which so far, it hasn’t), eventually epic will cut their losses and stop throwing money at it.
That’s what everyone is doing nowadays. Trading long term “potential” for short term gains. Let’s face it, the earth isn’t gonna last forever, it’d be a neverending hellscape in like what 40 - 50 years. Better to enjoy it while you can by getting the most of what you need right now.
I get like 99% of my news about upcoming or newly released games from steam. There have been so many games I’m not even aware exist, like last week I found out Saints Row got a new game a while back but it was epic exclusive so I never knew.
Also being a Linux gamer steam has amazing support for Linux while epic has none.
Rest assured, you didn’t miss anything with the latest Saints Row. It was decent fun for about 20-30 hours, but it felt like much less of a game than any of its predecessors. I got the impression that the idea was to restart the franchise back to square one with minimal features so they could sell them back to us in future installments.
Friends are shocked to hear Kingdom Hearts is on PC. But it’s Epic exclusive.
My biggest issue with Epic is them very clearly doing the classic tactic of selling goods at unsustainably low prices in order to drive out competition before jacking them back up again. Their whole free game shtick can’t possibly last forever and they know it.
This and the paid exclusives mean I haven’t, and won’t use EGS out of pure spite.
I’ve picked up a ton of their free games. I’ve yet to actually install their client and actually play one
I could always get one of those games off the high seas and pay the same amount. I’m not going to give Epic the engagement numbers to get investors with.
I believe it used to be illegal to sell things at less than cost because the original monopolists did this too. Why did we make that legal again?
It isn’t (at least over here) but the “cost” for a game is really iffy to define because if you want to be pedantic the distribution cost for a digital game are cents and that only if you actually factor in infrastructure costs. So technically they can just price them however they want because technically a single game download has 0 cost.
Technically because we all know that the production costs have to be regained somehow, just that with enough lawyer bs you can ignore that as a product cost on paper (for example if you label the entire production a learning experience or smth)
Epic only has a lower cut because they’re leveraging their undoubtedly massive Chinese investments to gain market share. You can rest assured they would charge 30% if they could.
I don’t like that Steam or Apple or Google charge 30%. I think it’s absurd. But also Valve is basically a saint compared to every modern corporation so I don’t think twice about it.
While 30% is high it seems developers consider it acceptable since number of games Steam releases is not reducing. Any one of those developers can decide not to publish on steam and go that way, but in the end I think Valve’s service offers so much exposure that it’s worth considering.
Getting 100% of 1000 sales is not the same amount of money as getting 70% of 30000 sales, especially when it’s a digital distribution where copying bytes costs nothing. Steam also offers bunch of other services as well, things like networking, cloud saves, streaming and similar all of which cost money to maintain.
While 30% is high it seems developers consider it acceptable since number of games Steam releases is not reducing.
Yeah that’s not how that works. Acceptable or not, if you want to sell your games, they have to be on Steam because that’s where people are buying them.
That’s the whole point. If people prefer to buy it on Steam, then that’s it. Forcing people to move away to other store due to exclusive deals and similar means only making people with money more annoyed and more inconvenienced.